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King's Quest Discussion (closed to new posts) This is the spot to speak your mind on King's Quest.

 
 
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Old 12/05/2012, 12:56 pm   #21
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Months? lol. You try it.
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Old 12/06/2012, 12:20 pm   #22
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Come on... they're making old-school adventure games, drawing old school graphics and using a long-existing game engine. They're not making Skyrim... nor The Walking Dead, for that matter.

I would think the design phase should take the longest amount of time, what with writing the story, working out the individual settings, composing the music, etc.

Once it's worked out what you're going to do, actually doing it shouldn't take years with this small of scope a project, especially when the longer you take the more potential profits you lose.
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Old 12/06/2012, 02:35 pm   #23
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Fresh hand-drawn artwork and music probably takes a long time? Especially if the artists aren't particularly motivated? At least that's what it seems like happens with most of the fan games, they spend much of their time hoping to get finished pieces sent to them.

Of course there is a story that the music for KQ4 only took a week or so, but they had to keep getting onto the musician to keep him motivated, LOL. Following him around his house, and the town he lived in.
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Old 12/06/2012, 03:29 pm   #24
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So go ahead and do it then if you think it's so easy. You're overlooking hundreds of unforeseen complications that you can't even begin to anticipate.
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Old 12/07/2012, 12:07 am   #25
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POS took just over a year to release the first episode of Cognition, didn't they? Isn't that exactly what they said they'd do?

As for IQ, we're only about 6 months out from our Kickstarter at this point, and I can personally vouch for the fact that significant work is being done daily on the project. And it's also worth mentioning that hand-painted (not just drawn) art takes just about as long as it would to make a full-size physical painting, even at low resolution, if you want it to look any good.

The only fan-turned-commercial group that is taking an inordinately long time to release games is Himalaya, and they are entirely funded out of their own pockets.

And lets also not forget that the entire budget of our game is probably less than the typical salary of one individual person working on professional industry teams like Bethesda or even Telltale.

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Old 12/07/2012, 09:06 am   #26
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Yeah, I'm pretty confident that Tell Tale's King's Quest is dead. It's just not in their wheelhouse anymore. They've had great success with The Walking Dead, and I think that's propelling the company, and development, into other areas.

In fact, I'm so confident that they won't be making King's Quest, I'll give everyone who posts in this thread a free copy of Quest For Infamy next year if they're still making it.


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Old 12/07/2012, 09:11 am   #27
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We'll hold you to that, lol.





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The only fan-turned-commercial group that is taking an inordinately long time to release games is Himalaya, and they are entirely funded out of their own pockets.
I suppose that's what it is.
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Old 12/07/2012, 10:06 am   #28
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In fact, I'm so confident that they won't be making King's Quest, I'll give everyone who posts in this thread a free copy of Quest For Infamy next year if they're still making it.


Bt
I'm already getting a copy through the Kickstarter, but you can't have too many. Thank you!
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Old 12/07/2012, 10:08 am   #29
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Quote:
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In fact, I'm so confident that they won't be making King's Quest, I'll give everyone who posts in this thread a free copy of Quest For Infamy next year if they're still making it.
I'd like a freebie as well.
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Old 12/07/2012, 10:22 am   #30
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It's true! If you've posted in this thread, and Tell Tale makes and releases King's Quest, I'll give you a copy of Quest For Infamy.

Cause it ain't gonna happen.


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Old 12/07/2012, 10:56 am   #31
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Hahhahah
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Old 12/07/2012, 11:00 am   #32
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Awesome.
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Old 12/07/2012, 02:05 pm   #33
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Once it's worked out what you're going to do, actually doing it shouldn't take years with this small of scope a project, especially when the longer you take the more potential profits you lose.
It doesn't work like that, EVEN with a small-scoped project. Tons of stuff change a lot mid-development. Even if you spend a year in pre-production, planning everything perfectly out... The end result would still be greatly different.
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Old 12/07/2012, 08:36 pm   #34
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It's never as easy as you think it's going to be, there's definitely far more involved than what you're thinking, and trust me, we are ALL aware of time = money!

And yes, it was almost exactly a year between launching the Kickstarter for Cognition & releasing Episode 1, nearly to the day in fact.

Of course, as long as we come in under 8 years of development time, we'll still be beating our time spent making TSL Episode 1, so I think we're good there.
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Old 12/11/2012, 03:40 am   #35
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Yeah, I'm pretty confident that Tell Tale's King's Quest is dead. It's just not in their wheelhouse anymore.
A couple of years ago nobody would have said a game like The Walking Dead was in Telltale's wheelhouse and yet they pulled that one out of the bag. Just because they haven't made a game like King's Quest in a while doesn't necessarily mean they can't. Only time will tell.
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Old 12/11/2012, 03:44 am   #36
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You'll see.
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Old 12/11/2012, 10:24 am   #37
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Quote:
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A couple of years ago nobody would have said a game like The Walking Dead was in Telltale's wheelhouse and yet they pulled that one out of the bag. Just because they haven't made a game like King's Quest in a while doesn't necessarily mean they can't. Only time will tell.
It's just not their concern any more. Honestly, it's a project better left to a smaller studio - the audience isn't big enough for what Tell Tale does now.


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Old 12/11/2012, 01:54 pm   #38
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So I'm taking it that King's Quest is a no go? A few months ago, I could have sworn that TT was working on KQ from their Twitter bio. Looks like any mention of the game is removed and only Fables is there now.
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Old 12/11/2012, 03:34 pm   #39
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Quote:
Originally Posted by Blackthorne519 View Post
In fact, I'm so confident that they won't be making King's Quest, I'll give everyone who posts in this thread a free copy of Quest For Infamy next year if they're still making it.
Wow. This is the kind of post people really end up regretting that they posted a few months after they posted it.

On the other hand, I missed out on the Quest for Infamy Kickstarter when it was running. So I'm looking forward to getting my free copy. Thanks!
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Old 12/11/2012, 03:56 pm   #40
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It's just not their concern any more. Honestly, it's a project better left to a smaller studio - the audience isn't big enough for what Tell Tale does now.
Telltale are moving into a bigger office so we can safely assume that they'll be able to go back to tackling more than one project at a time. It's always possible that a main team works on the bigger budget games like TWD and BttF second seasons while a smaller team work on the more niche titles like Fables and King's Quest.

Just a thought.
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Last edited by Woodsyblue; 12/14/2012 at 05:52 pm. Reason: fixed typo tacking/tackling
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