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Originally Posted by G.Ross
thanks dude!
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No problem!
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Originally Posted by HiggsBoson2142
I was really wondering what they were using for the ending credits. If it was the same as usual, I'd be fine and hold my tears. But it was "Take Us Back", and that song was just so perfect, I didn't even care about what happened next. I was completely satisfied. Then they showed the ending scene...Y U NO SETTLE EVERYTHING?
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I actually thought the ending was perfect, which I went into a lot of detail in my "
How I interpreted the story" thread I made about it. Which I point out that the after credits scene isn't even needed to feel satisfied, and that the meaning of the story is perfectly fully realized with the resolution, which is as others have pointed out as a passing of the torch moment between Lee and Clementine, which I do not disagree with.
For me though, it goes much deeper; a perfectly executed moment in which only a video game would only ever be able to tell the story in this fashion or as well in this manner. Sure, a film could have done an ending that was just as powerful emotionally, but the themes wouldn't settle in you as much. Yeah, a book could have shaken you to the core with this same message, but choose your own adventure books are seldom that rewarding when it comes to emotion, which is the genre that would be closest to Telltale's The Walking Dead.
Maybe I'm just giving this game way too much credit, but I do feel it's transcending storytelling for video games, and has found a way to push the envelope in the way one can view video games as an art form.
The only other game I can think of that came this close in terms of storytelling as only video games could was Silent Hill 2, but unlike TWD there was just something missing from the puzzle. There was too much of linearity involved, or sort of a disconnect between the player and James. I'm not exactly sure what I'm trying to express here, but I'll defiantly be thinking on it so I can reword it to better my point that I'm trying to get at later on. Perhaps if Silent Hill 2's "plot twist" had been revealed much sooner, and had the game been built more around the consequences of that twist, and had the story itself reflected it more often than just right before the ending, I think the game would have been closer to whatever
piece of the puzzle Telltale was able to fit in order to make The Walking Dead work so well.
I'm not saying Silent Hill 2 was a bad game or anything (it's my favorite Silent Hill), it's just the best example to compare TWD with, considering they do have a lot of similarities.
And wow, I didn't mean to make my post this long lol.