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Originally Posted by DatDude
mainly because it was interactive, you the player..in control of the decisions..actually partaking in the actual interaction of killing and burying a child..even besides the fact it's just a virtual reality
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If you never felt like you were the one making decisions in a story, then
you have read some rather dull books. As for the topic itself, there are actually stories that get much darker and go places movies and television simply will not go, and subjects they won't touch. It all has to do with freedom of speech...you see, people who write are not bound by money and seldom do it to make cash (unless you're already well known and or have some sort of deal) and they do not feel the need to safeguard you from reality.
There would be zombie kids in Resident Evil and Dead Rising, and all of those games prior to Telltale's TWD if it were to really happen. This is the truth, and I'm sure the writers wanted you to feel completely immersed in this tale of this man and little girl he adopts in the zombie apocalypse. It's no coincidence that Duck is bitten, and the boy in the attic are used the way they are in the narrative structure as it all goes back to the relationship between you the player (as Lee) and Clementine. It forces you to really see what kind of danger she's in, and to relate to the situation.
It's rather genius really. While it may not have set any standards for gameplay, it is most defiantly a new way for video games to not only mature but to tell stories that rival any film, book, or any narrative form. We're well past the point of kidnapped princesses and Roboticized woodland creatures.
This is the beginning of a contemporary renaissance.