Quote:
Originally Posted by Jennifer
Hector: Badge of Carnage had what you're talking about. It had hints, and then if you clicked for more of a hint it would give you that, and then if you wanted it to tell you exactly what to do, you clicked for it to do that too (IIRC I think Back to the Future: The Game did this too). Hector's way of doing it were like the UHS (Universal Hint System) files. And I quite liked that way of hinting, personally. I kind of wish more games would do that (and, preferably, keep it out of the way like Hector did, rather than all up in your face as a huge portion of the interface like BTTF).
|
yeah the hints in BttF are really good (maybe they could be in the menu rather than in the interface), i should have just checked them out before, but any time i have used hints in other games they usually leave out the detail that i am stuck on but this will actually tell you straight up what to do,
this should be in all adventure games plus if there are any of the kind of mini games or brain teaser logic puzzles they should just be skippable/auto solved, eg, in the directors cut of broken sword they added a new bit a the beginning (which to me shifted the focus of the story to nicole as the main character, i don't know if i liked that) and there was 2 cypher puzzles i did the first one reasonably easy but the second was super frustrating so i tried the hint system and all it told me was that i should solve the cypher

i wanted a solve cypher button