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The Walking Dead Story Discussion - SPOILERS Want to discuss the story without fear of spoiling it for other players? This is the forum for you!

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Old 12/30/2012, 04:35 am   #21
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The Governor in the comics, Andrew and Carol in the TV show. Think about all the ambiguous "deaths" and you can probably think of even more.
Carol's not dead in the TV show?
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Old 12/30/2012, 05:29 am   #22
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Lee's. I knew there was a Walker hiding in the trash heap, when it wouldn't let me go around the side to check, I kinda knew it was railroading the poor guy to death. Particularly since in the previous episode Kenny says "we're always worried about the ones we can't see"... apparently not.
Yeah, it was obvious. I Knew there was walker so i checked the trash instead of taking the walkie. Poor Lee.
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Old 12/30/2012, 07:09 am   #23
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The cop's death was the most unrealistic for me? How did he die without being devoured by the nearby zombies?
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Old 12/30/2012, 07:43 am   #24
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What's more unbelievable than the balcony coming loose was that giant metal sign near the end of ep 5 breaking when you're crossing it. If it was that structurally unsound, it would have been taken down before the apocalypse; something doesn't get that rusted overnight. Even considering the few months that has passed since the start of the game it shouldn't be in such poor condition.
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Old 12/30/2012, 07:47 am   #25
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Also I thought the most unbelievable death was Lee. Like someone else said, dude wouldn't be dumb enough to just walk up to the trash pile like it's a normal trash pile in a normal world. The game forcing us not to be able to approach it from the side was lame.

Last edited by distortion; 12/30/2012 at 07:49 am.
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Old 12/30/2012, 08:06 am   #26
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What's more unbelievable than the balcony coming loose was that giant metal sign near the end of ep 5 breaking when you're crossing it. If it was that structurally unsound, it would have been taken down before the apocalypse; something doesn't get that rusted overnight. Even considering the few months that has passed since the start of the game it shouldn't be in such poor condition.
but i dont think it was made to be climed on.
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Old 12/30/2012, 08:41 am   #27
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Also I thought the most unbelievable death was Lee. Like someone else said, dude wouldn't be dumb enough to just walk up to the trash pile like it's a normal trash pile in a normal world. The game forcing us not to be able to approach it from the side was lame.
Yeah, as i said before, it was obvious there was a walker, anyway we can't do anything about it what is... embarrassing
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Old 12/30/2012, 09:58 am   #28
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but i dont think it was made to be climed on.
It would have to be built to withstand bad weather. If it can withstand a hurricane making its way up the east coast, it can withstand a 160 pound man.
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Old 12/30/2012, 01:17 pm   #29
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As much as I think Kenny would've just shot Ben and ran away in that alleyway, I think Ben's death in No Time Left was the most unrealistic. I don't get how a sturdy metal balcony can just suddenly "fall". It doesn't make sense. Not to me.
I agree. It felt a little too much like something done for drama's sake, foreshadowed by what he says while on top of the train. Worse, there was still so much life ahead of the character--so much character development he could've had. I know meaningless deaths happen, but it felt the most contrived to me somehow.

Kenny's is a close second. He could've shot poor Ben, then easily escaped. Instead, if he survived that crowd of walkers he was trapped in, it would be ludicrous. He hangs around so pointlessly long... in a game full of compelling, painful losses, Ben and Kenny's deaths were the worst. Despite being thematically fitting, both losses had my brain chattering at me in the background of my emotions: "Oh, come on, that's just not realistic..." I wish that scene had never happened, and as much as I liked Kenny, I hope he doesn't come back. Unless maybe Ben does, too, by some miracle.

I just kinda wish the game had had the guts to let Ben, at least, if not Carley/Doug, survive. As it stands, it's less of a choice to save any of them than a brief delaying of their death. If you could keep them around longer, saving them would've felt like it mattered more and it would've added to replay value. I was glad to have them around in ep 2, but they're so agreeable that it became pretty clear it was too good to last. Especially with Carley, where she and Lee start getting so warm with each other.
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Old 12/31/2012, 08:42 am   #30
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Kenny's death seemed out of context for his type of character. He didn't seem like the type of person to just go on a suicide mission to put Ben out of his misery.
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Old 01/01/2013, 02:42 pm   #31
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The Governor in the comics, Andrew and Carol in the TV show. Think about all the ambiguous "deaths" and you can probably think of even more.
Andrew from the tv show..? his death was unrealistic????? How is a headshot unrealistic???
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Old 01/01/2013, 08:54 pm   #32
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Andrew from the tv show..? his death was unrealistic????? How is a headshot unrealistic???
I think he's talking more about the time before that when Rick left him out in the courtyard surrounded by walkers. Rick figured he was as good as dead since there really shouldn't have been any way for him to get away. In the end that choice bites the ground in the ass big time.
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Old 01/02/2013, 03:49 am   #33
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Doug's death. You just got grabbed in the shoulders. So what? and wood wont break that fast
Shake those walkers off, (and im sure doug can pack some punch) or wiggle your body w/ force
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Old 01/02/2013, 05:41 am   #34
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I think he's talking more about the time before that when Rick left him out in the courtyard surrounded by walkers. Rick figured he was as good as dead since there really shouldn't have been any way for him to get away. In the end that choice bites the ground in the ass big time.
ah okay, i mean it wasn't really his "death" so it didn't make sense
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Old 01/02/2013, 05:43 am   #35
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I don't get how a sturdy metal balcony can just suddenly "fall".
Uhhhh... Metal fatigue? Rust? Decay of the brickwork it was bolted to? Four full-grown people using it like a trampoline?

Seriously, maybe you're pro-Ben and that's cool and all (I'd say I'm Ben-neutral), but I'm far more surprised that Omid survived his fall from an overpass, bouncing off of a moving train, and landing in an uncontrolled manner with only a cut leg than that little proto-balcony collapsed.

To me, nobody's death was "unrealistic." The fact of the matter is everybody dies, it's out there waiting for all of us, and in the majority of cases it's something "stupid" that does it. One of my best friends was killed in late 2012 by a piece of asparagus — she's going along, living her life when bam she chokes to death after dinner in a side room where no one could see or hear her.

The zombie that got Lee might as well have been a snake, there's a reason they're reviled in every culture as evil and dangerous. And it's established in the comics, show and game that walkers can get "bored" and just sit quietly somewhere until something stirs them into activity.

Kenny's defense of Ben could have been better thought out by Kenny himself, but that's the flexible nature of time in a drama. No matter how long before you stand there arguing or debating with Kenny, the walkers are going to be on you just as you agree/he shoves you. Chuck was an old guy who probably got winded and cornered. Duck was also bitten by something poisonous. Katjaa gave in to despair when she saw her little boy wheezing his last breaths in this world. Carley/Doug had the bad luck to have fallen in with a psycho bitch. Larry had a big rock dropped on his head by a trigger-happy selfish asshole.

All those things have killed people in the real world and will do so today (if you just replace zombies with dangerous animals).
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Old 01/02/2013, 09:48 am   #36
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The zombie that got Lee might as well have been a snake, there's a reason they're reviled in every culture as evil and dangerous. And it's established in the comics, show and game that walkers can get "bored" and just sit quietly somewhere until something stirs them into activity.
If it's obvious to someone at home, it's certainly going to be obvious to someone that's been living in that environment for months on end.

Incidentally, I actually worked with venomous animals (snakes included) as a hobby until I moved. One of the very first rules for anybody who lives in an area with them? Always be careful around potential cover sites. I have trouble believing people wouldn't adopt similar rules for zombies. Hell, just out of habit I still shake out my boots before putting them on even though the American Northeast isn't exactly known for being scorpion country.
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Old 01/02/2013, 12:20 pm   #37
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I'm pretty sure that Lee was just worried about Clem. Worried so much that all he could focus on was her. We all know she'd never eave her hat and her radio somewhere, so Lee probably began freaking out as soon as he saw her hat on the ground. And then the radio. Lee slipped up because he cared too much and lost his focus on his surroundings. Then he died because of it.
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Old 01/02/2013, 02:10 pm   #38
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I'm pretty sure that Lee was just worried about Clem. Worried so much that all he could focus on was her. We all know she'd never eave her hat and her radio somewhere, so Lee probably began freaking out as soon as he saw her hat on the ground. And then the radio. Lee slipped up because he cared too much and lost his focus on his surroundings. Then he died because of it.
I was actually one of the people who wasn't paying attention and didn't even think about a walker behind the wood. I went for the walkie talkie. So I have no problem with agreeing with your point of view.
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Old 01/02/2013, 08:04 pm   #39
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The whole Carley/Doug Choice. Why could you tell Clementine to give Carley her purse, and you grab Doug? It seemed kind of forced...
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Old 01/02/2013, 08:33 pm   #40
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I'm pretty sure that Lee was just worried about Clem. Worried so much that all he could focus on was her. We all know she'd never eave her hat and her radio somewhere, so Lee probably began freaking out as soon as he saw her hat on the ground. And then the radio. Lee slipped up because he cared too much and lost his focus on his surroundings. Then he died because of it.
He wasn't panicking so much that he apparently felt the need to run though. It's the funny thing about Lee, he almost never moves like stuff needs to get done.

More seriously, it does give the option of checking the garbage pile, so he apparently wasn't totally clueless. If a given Lee throws all caution to the wind and goes straight for the Walkie, it atleast looks more plausible. For cautious, observant Lees that check the pile however? Not so much, the bite scenario in that case even looks kinda awkward.

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The whole Carley/Doug Choice. Why could you tell Clementine to give Carley her purse, and you grab Doug? It seemed kind of forced...
In that case, it's possible that Clem might not have been able to reach the top of the counter to get the purse. It did seem kinda forced though, a big part of the reason I actually helped Carley first was because she had a weapon - I figured that by helping her first, then there'd be enough time for her to help save Doug. Whoops.
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