Quote:
Originally Posted by CarScar
A. Ben makes deals, doesn't tell anyone.
B. Lee finds the supplies, bandits don't get it.
C. Bandits attack.
D. Gunfire attracts the walkers.
E. Walker bites Duck.
F. Katjaa was left in a state of depression due to the bite.
G. Katjaa kills herself due to her depressed state.
You're just being nitpicky, I could just as easily say "Ben indirectly caused the death of ____." Does it really even matter.
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Kat died because she was selfish and weak. Period.
Analogy Time!
Let's say a friend and I are on an island and out of food. I send him to find some fruit or something and along the way, he's bitten by some animal. The bite gets infected and he dies. What caused his death?
Me? I just sent him on a food run. I can't read the future.
The animal? Indirectly. It paved the way for the culprit.
Germs. Germs entered the wound and began the infection. That is the cause. And let's say his wife kills herself after hearing the news?
In that scenario, I made a choice that I thought beneficial. It ended badly but I'm not responsible for that end. It was out of my hands. But by your logic, I've just killed a guy and his wife, caused their deaths, am personally responsible for the end of their existence. You really can't see the flaw in that thinking?
The virus (what kills and reanimates them) is the direct cause of Duck's death. Walkers were the indirect cause for delivering the virus. Ben is just a guy who made a choice that ended badly. He thought his choice was for the best. He was wrong. It happens. In fact, it happens a ton to Lee himself throughout the game.