Lots of others have experienced this:
http://www.telltalegames.com/forums/...t=42138&page=9
Also the problem isn't "strange" - it demonstrates that TTG's QA department doesn't know how to properly and thoroughly test their games.
This is why companies like Valve pay Electronic Arts to publish their packaged good games. QA is not as simple as sitting down and playing a game. There's a ton of work that goes into making sure a game will work well, and TTG dropped the ball with their hubris thinking they had the competency to tackle the job at hand.
BTW, this has been a known issue for a while (4GB Xbox Slims have less cache memory than those equipped with large hard drives). If TTG's QA department didn't have their heads in the sand, then they'd know how to test this properly. It's pretty easy to avoid replicating a high-profile problem from 2010.
Games like Mass Effect 3 are hyper compressed and do a crazy amount of streaming. That game is just fine with the 4GB Slim's reduced cache level because the QA guys worked with the programmers to optimize their games. People just have to be good at their jobs to avoid making the same mistakes from their working peers from 2 years ago.
Ignorance is never an excuse when you're supposed to be a professional at a pretty finite job responsibility. It'd be like your accountant not keeping up with changes to the tax code.
http://nukezilla.com/2010/09/14/got-...ch-co-op-then/