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The Walking Dead Story Discussion - SPOILERS Want to discuss the story without fear of spoiling it for other players? This is the forum for you!

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Old 01/03/2013, 06:41 am   #21
dubesor
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Why are people so obsessed with deciding everything that goes on in this game? Telltale say the story is tailored to your choices, which in a way, it is.
Yes and no. Sure they also mention the word "tailored", which could be interpreted in many ways. But they also said and continue saying, quote: Live with the profound and lasting consequences of the decisions that you make.

Again, the way they did it within the game was OK. But they need to stop their marketing trying to pretend something like Heavy Rain in regards of choices. That is simply not the case. You could maybeeeeee with a lot of imagination and argumentation say that choices are 'profound' (I disagree), but absolutely not lasting.
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Old 01/03/2013, 06:58 am   #22
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Yes and no. Sure they also mention the word "tailored", which could be interpreted in many ways. But they also said and continue saying, quote: Live with the profound and lasting consequences of the decisions that you make.

Again, the way they did it within the game was OK. But they need to stop their marketing trying to pretend something like Heavy Rain in regards of choices. That is simply not the case. You could maybeeeeee with a lot of imagination and argumentation say that choices are 'profound' (I disagree), but absolutely not lasting.
What I find interesting is how the options that you make don't define the overall plot, like in most games (e.g. Heavy Rain, inFamous) but rather define the characters which, ultimately, is what The Walking Dead is all about. Your choices affect how you feel about almost everyone, especially Kenny and Lilly. You can argue that the choices didn't really matter but, I felt, it did matter and it had a profound effect on the players emotionally. Hell some people thought Kenny was their buddy throughout the game, some thought the complete opposite simply because of their choices.
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Old 01/03/2013, 11:12 am   #23
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Cry more. In a survival scenario, your choices won't always make everything right. In reality, sometimes shit goes bad no matter what we do. Deal with it.
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Old 01/03/2013, 11:31 am   #24
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The options in conversations are there to shape the story differently. Wether minor or major changes, they're there to keep you playing the game, instead of just sitting back for 40 minutes watching cutscenes before you can finally shoot something.

For example, if you choose to tell Carley, "I was thinking about you too." The game sort of changes and implies that you and Carley have been sort of involved all along... but if you stay neutral, the game just keeps going as if Carley is just another person in your group.

So you wanna go back and change things because you now know the outcome? That sounds lame.
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Old 01/03/2013, 05:40 pm   #25
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Just like real life, things wouldn't always go in your favor.
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Old 01/03/2013, 07:34 pm   #26
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Originally Posted by CarScar View Post
What I find interesting is how the options that you make don't define the overall plot, like in most games (e.g. Heavy Rain, inFamous) but rather define the characters which, ultimately, is what The Walking Dead is all about. Your choices affect how you feel about almost everyone, especially Kenny and Lilly. You can argue that the choices didn't really matter but, I felt, it did matter and it had a profound effect on the players emotionally. Hell some people thought Kenny was their buddy throughout the game, some thought the complete opposite simply because of their choices.
you hit the nail on the head
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Old 01/03/2013, 07:44 pm   #27
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Perhaps If said Cheese instead of Milk I could've saved Carley and Doug...

After all, I am God so whatever I say must happen

Nope. Does not work like that at all.
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Old 01/03/2013, 08:49 pm   #28
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Wow is this old.
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Old 01/03/2013, 08:57 pm   #29
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I liked the game, even though it has its flaws.
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Old 01/04/2013, 04:52 am   #30
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Why are people so obsessed with deciding everything that goes on in this game? Telltale say the story is tailored to your choices, which in a way, it is. As major or minor as those choices are. The story is still great, and I still felt immersed. People were expecting way too much on the choice side of things, and realistically we wouldn't get a game like that until like 2 console generations away, and that sort of game would take years and years to develop.
Those games already exist! There are games with better graphics and more choices for your character to be evil or good and that give us multiple endings and characters reacting to the things you do. The technology is already there and I feel telltale could of gave us more paths to go with different characters. I'm not saying to keep everyone alive but give up one life to save another type of thing. I hope season 2 has way different outcomes from the choices and lives you choose to save.
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Old 01/04/2013, 05:21 am   #31
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The problem is that Telltale isn't a big studio that can afford working on highly complex games. They made the right decision to let all your ingame choices lead to the same ending. With that they can concentrate on the plot for the sequel without forcing the player to import any savegames from the previous game in order to let him fully absorb the TWD universe.
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Old 01/04/2013, 01:33 pm   #32
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more choices for your character to be evil or good.
Name me five games from different companies that give a legitimate sense of choice and not some arbitrary nun-or-Hitler bullshit "morality" system.

The choices made here are a matter of the player's preference rather than some lousy binary moral system. They leave room for good, evil, and various shades of grays. The vast majority of games with "choice" do not do that.

Real choices aren't always clear-cut. Real choices won't always save a life. Hell, sometimes real choices won't even matter at all. That's life and that is what The Walking Dead gives us: Real choice.

Most people just prefer the fake choice systems in most games where everything's clear-cut, there's no room for gray, and all choices have an immediate effect and always work out as intended. Most people like to be spoonfed, I suppose.

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Old 01/07/2013, 02:55 pm   #33
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so it made you sad or upset? DEAL WITH IT that's the motivation of playing, besides that to me the most important thing was to keep clem alive i don't know if you agree with that but i can tell you, the game is not over at that point, and... who knows? might stumple upon new chars - or not. you gotta deal with such situations...
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Old 01/09/2013, 12:57 pm   #34
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There was a warning in the Talking dead episode just before episode 3
'people are going to die'
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Old 01/09/2013, 01:16 pm   #35
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A did like the ending when the RV drove off of a cliff...
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Old 01/09/2013, 01:18 pm   #36
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The Walking Dead would be lame and unplayable if it were all sunshine and rainbows.
The wise words......
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Old 01/10/2013, 09:07 am   #37
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Why isn't there a warning in the beginning of the game that says: "In episode 3, you lose four original characters in a very short time and there is nothing you can do about it, so it doesn't matter what you say to those characters during the game at all."

I actually had to search for a walkthrough of the game when I was playing episode 3 to find out whether or not I was doing something wrong.

Turns out that even though you have 4 dialog options at your disposal, there is nothing you can do to save those characters. And the walkthrough says that the game isn’t even half way through.

What's the motive to continue playing? All the dialog choices I made previously did not matter at all.

The game should have just ended with the RV driving off a cliff and killing everyone. This is really disappointing to say the least. I just uninstalled the game without completing episode 3.

How can a game go from being SO GOOD to completely down the drain in less than half an hour?
Its the walking dead...shit happens.
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Old 01/10/2013, 09:16 am   #38
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Choices don't have to actually alter a character's fate to be seen as significant. In this case, the relationships between Lee and these characters is what the choices alter, which I believe is a very significant aspect of the game. You can argue that the choices don't change a character's outcome (though saving some to have around for one or two more episodes is also pretty significant to me), but it does change many, many moments with those characters and your relationship with them.

That is one of the major reasons why the players become so attached to these characters; it was our choices that enabled us to save them or form a more personable relationship with them. I found siding with Kenny over Lilly and vice versa to be very different and unique experiences because it changed my outlook on those characters and how I reacted to them through the game's dialogue. In a game that is primarily about story and character development, the choices matter a hell of a lot in my opinion.

Just because they don't change a character's fate, does not mean that the choices don't mean a thing. They change things quite a bit from when you meet those characters to when they die.
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Old 01/15/2013, 09:51 pm   #39
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Jesus its a video game i cantstand when people write how people die in the real world and they need to get over the characters death. THIS ISNT REALITY its fantasy and maybe certain people enjoy playing video games to escape mortality and get attached to characters that wont die. Im sure we have all had a loved one pass away on us so dont be insulting and say we need a reality check cuz were pissed a well liked character died.
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Old 01/19/2013, 11:38 am   #40
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Jesus its a video game i cantstand when people write how people die in the real world and they need to get over the characters death. THIS ISNT REALITY its fantasy and maybe certain people enjoy playing video games to escape mortality and get attached to characters that wont die. Im sure we have all had a loved one pass away on us so dont be insulting and say we need a reality check cuz were pissed a well liked character died.
Well if that's the case, then the Walking Dead is an awful choice for you. It's about the dead roaming the earth, you don't think that death is going to be a strong theme?

You have choices to make, you're not playing god. Some stuff is inevitable as you can't really mess with free will of the survivors. Although I was gutted to lose Carly and felt there should have been a way to prevent it, I'm not disappointed with the game at all, those choices have still had lasting consequences. It's just a shame the OP presumed that it was all a waste and gave up there and then, and didn't see it all pan out. Maybe she'd think differently.
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