Quote:
Originally Posted by cnaf
Don't forget the Lee "300" mode, when you have to cut a path thru the zombies to get to the hotel. Good stuff right there...
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I sure did. Thanks for the reminder. Unfortunately, that scene is a bit... inconsistent, I guess would be the word I'm looking for. Is it cool to see your character cut a swathe through an endless crowd of undead all to rescue a child he has know for roughly 4 months? Omid said it best, "Hells yeah". Does it make sense within the context of the game? No, unfortunately not.
Throughout the game, the walkers represented a major threat, both seen and unseen. A single walker may be no big deal, but there are always more. Killing the loner incorrectly will alert the others, and then you have a horde on your hands. This is when people die, and plans get ruined. How is it that Lee can just waltz right through them all of a sudden, especially now that he's near death, and possibly one-armed?
Sure, he has nothing left to lose and everything to gain, but it's more a question of how, than why. Several times during the scene, Lee has to choose between a large number of walkers to kill. Why do the others not get him when he's rushing headlong into the first one?
So yeah. Awesome in concept, but just ill-fitting with the rest of the game in my opinion. Like I said, his final minutes alone was enough to make it my favorite episode, forgiving all negatives, Lee-hundred (I hereby dub as the name for that scene) included.