Dawww. I love you too, guys.
OK, so a quick reminder of what we were doing:
Yeah, that's what SHE said.
...ahem.
We'll get the two we've been before out of the way first.
Vinegar's at MucSwampys. It's the sachets on the counter that we couldn't pick up.
Baking's back in the Beer Garden at the inn. It's the BBQ where we picked up the tongs (which we haven't actually used yet!).
Now for the varnishing. This requires us to go to another new location in town.
The reason I haven't shown it before is twofold.
1) It's not been needed before.
2) It's kind of out of the way.
It's basically to the right of the Sheriff's Office, and the path's really quite small.
Yeah, it's to the right of the houses with the graphical glitches. If we go down there, we find...
...a door that doesn't lead anywhere (YET), a shed of some sort we can't interact with, and a small can next to the shed. The can's full of...
And with that, we've made our conker as strong as it can be. We just tie it up with the shoelace and we're good to go.
So we head back down the sewer (the game thankfully doesn't make us do the secret password thing again, thanks Christ) and challenge the odd-looking kid to a game of conkers for the quill.
Here we go. Pointless minigame time!
And here it is.
The premise behind conkers, if you don't know it, is fairly simple. You just take it in turns whacking each others conkers until one of them breaks. That'd be the loser.
If you'd imagine that makes it rather random, then...
...well, yeah, it is.
There's things you can do to strengthen your conker - the three which we've already done are the traditional methods of making your conker stronger - but beyond that, there's not much skill involved.
And, naturally, that's nicely reflected in this minigame.
Here's what happens when you lose. The first time I played, he did this to me on his third hit, which was
bullshit.
I tried this game about four times before I finally won, and I still think it was blind luck that was responsible.
It's a little hard to see in that picture, but if you look at HIS conker, you can see a large chunk missing. In my winning game, I just kept hitting that spot until his conker blew up like mine has. It took six smacks, so quite how mine survived longer than his is anyone's guess.
For the record, if you lose, then naturally you lose your conker and have to make another. YOu don't have to go traipsing all over with another horse chestnut, thankfully - you have more in your inventory, and the hardening effects applies to all of them - but you do need to re-string the shoelace through them to get another one ready.
But who cares about that - we won! So now we've got the quill. Let's go give it to the other wizard.
Once we've caught up to him again, of course. Thankfully this time I'm smart enough to ensure we find him in the white room so we can actually see what's going on.
And in return for the quill, we now have our 'official' papers. Lovely.
Let's give 'em to the goblins, shall we?
One other distracting thing (other than recognising one of the voice actors again, since she voices one of the football kids as well) is the fact that there's no mouth animation on the goblins when I first talk to them here. It returns after I show them the papers, but before that their heads just sort of moved around a bit. Very poor show indeed.
ANYWAY. We ask them to open the gates for us.
Oh, what fresh level of hell are you going to send me through to appease you now?
...say what?
...what the hell is a Rainbird?
Oh. Well, that could be useful.
...what do they want for it?
I'm probably going to regret this, aren't I.
(Also, I just love that facial expression the goblin on the left's got. It's like pausing a movie the exact second the main actor blinks)
They take a few items, though the game doesn't tell us exactly what.
All they say is:
Actually, that's extremely handy, since this is the sort of adventure game where you don't automatically lose items once they've outlived their usefulness - they just clog up your inventory.
As you probably guessed from that, this has happened before. Twice in the second game, IIRC.
This is the Rainbird Horn. We use it, much like the Pizzarina, to call the bird for a lift.
The rules for using it are fairly simple - only use it outdoors, don't try to go anywhere dangerous, and you can only land on special squares that look like larger versions of the life pads from earlier.
(Rather amusingly, the fairy godmother appears to tell you all this RIGHT IN FRONT OF THE GOBLINS. And, typically, they don't even react to it)
I wasn't going to feature the fairy godmother any more (since I do her job far better than she does), but there's something she says here that bears closer analysis.
When she refers to the controls for the Rainbird, you may have noticed that she doesn't refer to the ACTION key - she instead says the actual button on the keyboard, the CTRL key.
This is the first and only time she does this.
OOPS.
I'll admit, it's useful to have her actually say the keyboard commands, but it's out of character and contrary to what she's said before and will indeed say in future.
And yes, I know this isn't the biggest issue in the world, but it's a fuck up and goddamnit, if I'm going to point out one typo then you can be damn well sure I want THIS recognised!
...right. Let's use this Rainbird then.
GAH! WHAT THE HELL IS THAT?
Oh, it's the Rainbird. Right.
Well, welcome to the world map. Guess what? IT SUCKS.
The Rainbird is actually rather fiddly to control. It uses the standard movement controls, but as you can see, when you turn the damn thing banks into the turn, so it's easy for your spatial awareness to get completely screwed up, especially if you have to do a 180.
It also doesn't help that the layout of the world doesn't quite match the way we've been running through it on foot. The gnome flinging contest is shown on this map, for instance, when it actually mysteriously vanished after we won it. Something else also shows up on this map that hasn't actually appeared there yet (at least I don't THINK it does), so that's confusing as well.
Finally, it doesn't help matters at all that the Rainbird will get stuck on things from the map that are too tall, meaning you have to do an (already established as confusing) 180 to break free.
It's shocking how badly designed this is when the basic 2D maps we used in each individual area were so much easier to use. It's another example of "we've got a 3D engine so make EVERYTHING in it!", and wjile it's not the biggest problem I have with the game, it's still frustrating.
Eventually I manage to overcome all the terrible design decisions and figure out where the swamp is.
Oh, I do hope I don't have to do anything horrible to anyone here.
(We're SO going to.)