...boo.
Sorry this took so long to get back to. I got distracted by... Well, let's just say that if I'm working on something big and then I get distracted, it takes me a while to get back to it.
So... where were we?
Oh, right. Coneman.
Using the jack with the cart should be enough to get him out.
Ah. Yes. Well, that may count against us.
Oh, yeah. That too. Heh.
So we're gonna have to find some way of fixing his back, and then convince him to not rip us limb from limb (heh - you don't know how funny that comment is yet).
Basically, we'll have to leave him for now.
So while running around town, I notice something odd about the church. If you look above the door in the texture that's supposed to represent a hedge, you can see something on the roof of the church.
Let's go see what that is.
But how to get up there?
A rope. Right. So, do we climb it?
Actually, no.
It's a little hard to explain using pictures, but I'll do my best.
Basically, we pull the rope down and when it goes back up, we grab on to it and let it carry us up. As you can imagine, this doesn't get us all the way up on the first try, so when we land we have to let the rope go further down before we grab on to it and let it carry us up again.
We need to repeat this about 4 times before we have enough height to reach the actual roof.
And does the game bother to tell us how to do this?
OF COURSE IT FUCKING DOESN'T.
This took me about 5 minutes of experimentation before I managed to figure out what I was supposed to be doing.
God this game sucks. It sucks so bad.
So anyway. The roof.
Oh hai Goldilocks!
[/Tommy Wiseau Impression]
Another summary. She's basically trying to steal the lead from the Church roof, but she didn't realize it'd be so heavy, so she offers to split the cash she gets for it with Simon if we figure out a way of getting it down from the roof and to the inn.
This is another puzzle we'll have to come back to later, so we'll do just that.
OK. So we can't do anything with Coneman yet, and we can't do anything with Jar Nin yet. Since we don't know where Melissa Leg is, we'll have to focus on Prince Charming (or whatever his name is).
Now since he's a frog, he probably needs to kiss a princess to be changed back. And Calypso mentioned meeting someone to get into a tournament she's at, so let's go see him.
This is back where we got the Varnish for our Conker, if you recall.
Oh, those graphics. I'd forgotten how atrocious they were. This guy in particular - it looks like he's been stretched on a rack for about 3 years.
Anyway. This guy will get us in, but only if we help him with the fireworks display that'll start the tournament. We have to come back at night to do so.
Yes, I remembered to take a picture with the right outfit this time. Go me.
(And I know I keep going on about this, but notice the rim of his hat? It should be white, but it switches to yellow every time a cutscene takes place where Simon actually performs an action. I honestly don't know why, but it's incredibly distracting)
And here we are.
OK. So you know how Guitar Hero works, with the colors scrolling down the screen and you having to press the right button when it reaches the bottom?
This works very much like that. Only it's not scrolling from top to bottom, it's scrolling from left to right.
AND YOU DON'T KNOW WHAT THE BUTTONS ARE.
This is all we get. And I know this seems like a perfectly fine explanation, but bear in mind we only get told this once, and when the actual minigame starts...
...this is what we get. So... what do I press for yellow?
Since this is a bunch of screenshots, you can look at the last-but-one image, read that Left is for a Roman Candle and then look back at the other image and see that Candle is Yellow, and so deduce that I have to press Left when the Yellow icon hits the green area.
Now, what's Red? And what's Purple?
Can you deduce all those in about 5 seconds? Can you remember them under pressure? Hell, can you remember what key Use Item was?
Unless you're some sort of genius, you won't remember any of it. And that's why this minigame is so awful.
We're not given any time to practice, which would have been immensely helpful, we're just thrown into this and expected to do well.
Which, naturally, I don't. I completely balls it up, to be perfectly frank.
Thankfully you're given an infinite number of tries to get this right, but here's the thing - you're never retold what the controls are. So as time goes on, you won't even remember that.
Combined with the panic that you'll no doubt be facing each time you try this, you're not going to get better. If anything, you're going to get worse.
Eventually I had to pause the game, minimise it, consult a walkthough to find out which buttons do what, write them down on a bit of paper and then try again, AND I STILL DIDN'T GET IT RIGHT UNTIL THREE TRIES LATER.
This is far from the worst minigame we'll have to go through in this game. In fact it's actually not all that bad. But because it's so poorly explained, it's the one I'll despise the most whenever I think back on this game.
*sigh*
So eventually, after 20 MINUTES OF TRYING (no, I'm not exaggerating, I literally spent 20 minutes on this one stupid minigame), I got it right. Hoo-fucking-ray.
And as a result, the tournament (or, let's call it what it is, the fair) will be open in the morning.
But we'll have to tackle that next time, because I need another break. Ugh.