Quote:
Originally Posted by BagginsKQ
I got the impression the last time they Telltale talked to Josh, they just asked him a few questions, and never got back to him?
As if they planned on making the game on their own, and didn't really want the classic developers input beyond a few token interviews, so they could claim they 'consulted' with them, and had their involvement.
Isn't that basically what happened with Ron Gilbert and Tales of Monkey Island too?
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Ron Gilbert's involvement was more complicated than that. He was employed full time by Hothead Games at the time, so Telltale had to make a contract with Hothead which let him get "loaned" to Telltale for a few weeks. From everything I've heard and read, I get the impression that Telltale would preferred to have Ron work on the game full time, but Ron's contract with Hothead and the work agreement Telltale and Hothead worked out made this impossible.
That said though, those weeks were the brainstorming sessions, where the overarching plot from the story was formed, the character arcs were decided, as well as the personality of the characters as well as some puzzle ideas. The dark tone of the game and the evolution of the characters (such as the Voodoo Lady) had a lot to do with Ron's input.