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King's Quest Discussion (closed to new posts) This is the spot to speak your mind on King's Quest.

 
 
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Old 01/20/2013, 09:25 am   #141
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Come to think of it, since they never really released a 'set in stone' press release on King's Quest. They could easily decide at any time, to oh, switch to "Space Quest" instead, for example! Maybe, not since they still gave us the King's Quest message board.

We probably won't receive more clear press release as to what is to be released in the future, until after Fables is released. As there are not much left from the previous 'press releases' to be completed.

BTW, the last official 'press-release' they have on their website is a press release of the second episode of Walking Dead! So they apparently rarely update or add press releases to the website.
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Old 01/20/2013, 11:14 am   #142
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Consider this, everybody who's approached ActiVision about reviving a Sierra IP in some way has come back saying that ActiVision said they "have their own plans" for them. The Two Guys asked about Space Quest and got that response. Ken Allen asked if he could rerecord some music he made from older Sierra games for his new music album Kickstarter project, and he got the exact same answer. Consider that Telltale hasn't said anything about KQ in a very long time. And then there's Josh Mandel's recent statement.
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Old 01/20/2013, 11:48 am   #143
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I got the impression the last time they Telltale talked to Josh, they just asked him a few questions, and never got back to him?

As if they planned on making the game on their own, and didn't really want the classic developers input beyond a few token interviews, so they could claim they 'consulted' with them, and had their involvement.

Isn't that basically what happened with Ron Gilbert and Tales of Monkey Island too?
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Old 01/20/2013, 12:00 pm   #144
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Telltale could have acquired an option rather than full-scale rights. If they didn't make a start within a specified time, the option would lapse.
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Old 01/20/2013, 12:03 pm   #145
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Consider that Telltale hasn't said anything about KQ in a very long time. And then there's Josh Mandel's recent statement.
When was the last time they said anything mid-2012 or so?

We need to build a timeline!
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Old 01/20/2013, 12:16 pm   #146
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This was something said to have been mentioned in July 2012, on Wikipedia... But no one ever verified its veracity, so I question its legitimacy. I could never find a source, despite looking for one.

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In July 2012 it was confirmed that the game will use the same gameplay engine as the currently produced The Walking Dead series. It will feature either three or four episodes, and focus on two main characters, both intermittently playable.
It has since been removed (I helped with that, ).

As for initial game release date? Apparently back in 2011 they were aiming for a mid to late 2012 release, some time after the Q1 winter 2012 fables release;

http://www.destructoid.com/e3-robert...t-203396.phtml

http://www.blisteredthumbs.net/2011/...2011-telltale/

But as I pointed out nearly everything to pushed back a year partially due to the Jurassic Park fiasco. That could have easily affected the Sierra license if they were on a 'tight' schedule, and the license had an expiration date tied to it.
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Old 01/20/2013, 12:32 pm   #147
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FitzoliverJ is barking up the right tree.


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Old 01/20/2013, 12:38 pm   #148
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This article here, claims that King's Quest got delayed to 2012 release, and then basically vanished off the radar completely.

Could be very well they missed their 'window of opportunity', and ran out of time.

http://www.joystiq.com/2012/11/20/te...n-spring-2013/

This article is about the only thing I could find on Telltale into 2013, it doesn't really talk about much of anything beyond the future release of Fable, and building Walking Dead season 2. More cryptic is that they are expanding in size. Are these more developers;/programmers or other types of workers? If the former, what are expanding to make?
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Old 01/20/2013, 02:01 pm   #149
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Originally Posted by BagginsKQ View Post
I got the impression the last time they Telltale talked to Josh, they just asked him a few questions, and never got back to him?

As if they planned on making the game on their own, and didn't really want the classic developers input beyond a few token interviews, so they could claim they 'consulted' with them, and had their involvement.

Isn't that basically what happened with Ron Gilbert and Tales of Monkey Island too?
Ron Gilbert's involvement was more complicated than that. He was employed full time by Hothead Games at the time, so Telltale had to make a contract with Hothead which let him get "loaned" to Telltale for a few weeks. From everything I've heard and read, I get the impression that Telltale would preferred to have Ron work on the game full time, but Ron's contract with Hothead and the work agreement Telltale and Hothead worked out made this impossible.

That said though, those weeks were the brainstorming sessions, where the overarching plot from the story was formed, the character arcs were decided, as well as the personality of the characters as well as some puzzle ideas. The dark tone of the game and the evolution of the characters (such as the Voodoo Lady) had a lot to do with Ron's input.
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Old 01/20/2013, 02:19 pm   #150
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If it was for a few weeks, that's alot better than the "day" I heard (Cesar Bittar's claim IIRC).

Apparently according to this interview it was a 'week';

http://gonintendo.com/?mode=viewstory&id=82089
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Old 01/20/2013, 02:38 pm   #151
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Hopefully we'll know either way in the near future if Telltale is doing a KQ game.
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Old 01/20/2013, 02:46 pm   #152
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If they aren't making it, take down this website, so we aren't tortured wondering what is going to happen!
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Old 01/20/2013, 04:07 pm   #153
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Originally Posted by BagginsKQ View Post
If they aren't making it, take down this website, so we aren't tortured wondering what is going to happen!
Maybe that's the strongest bit of hope that they are doing the game - the forum is still up!
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Old 01/20/2013, 04:20 pm   #154
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I would love to see a comprehensive timeline of all the mentions of KQ by anyone related to Telltale.
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Old 01/22/2013, 04:58 am   #155
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All timelines end with us dancing on the grave, so what difference does it make. Might as well put a timeline together for the invention of flying cars.
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Old 01/22/2013, 06:02 am   #156
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All timelines end with us dancing on the grave, so what difference does it make. Might as well put a timeline together for the invention of flying cars.
Makes it easier for people like me to keep track of the KQ news up to this point. Some people who visit this forum might want to, without having to read through all these comments, get up to speed on where things stand. It would be for clarity's sake and to get all info in one place. I know I would have liked to have seen something like that when I first stopped by here. Besides, there can't be that much to put in it, anyway.
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Old 01/22/2013, 07:38 am   #157
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I'm thinking five announcments, news bits or interviews tops... or less? As well as any little side bits that might show what Telltale was working on, and delays.
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Old 01/22/2013, 01:48 pm   #158
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This is the darkest timeline.
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Old 01/22/2013, 02:02 pm   #159
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It must be, because I have a beard.


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Old 01/22/2013, 06:35 pm   #160
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a timeline is pointless when every piece of "news" has been incorrect to some degree so far. Why archive a tidbit that claims the game will be out in 2012 when obviously that didn't happen? Fact is, all that is known is there was a contract signed at one point to bring some of the sierra franchises to telltale starting with KQ, and that there was some initial research done in the beginning where they supposedly determined that the current TT model of the time wouldn't fit a KQ game.

Since then, anything could have happened.
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