Oh, wow it's been a while since I posted in this topic (it doesn't feel like it's been two months, time flies!) Oh well, without further ado, here's my look back on the Sam & Max Season One finale, Bright Side of the Moon (once again played on Xbox 360).



As I said, this one's my personal favorite. It's weird that the things I like most about this episode are the things I've most read as being people's least favorite (
the dialog between Sam & Max where Sam goes through a whole complicated, nonsensical reasoning as to who the villain could be when the clues are quite obvious (this dialog is the closest Telltale has ever gotten to the feel of the conversations in the comics, in my opinion). Also, the use of the magical talismans for puzzles. A lot of people felt that this was too illogical and too out there, even for Sam & Max. But I felt it fit their universe perfectly and led to some really creative puzzles). But, enough about that. Let's get back to analyzing the episode the way I usually do in this topic.
The Bad:
The jagged edges on the objects that are supposed to be circular are still here (as to be expected).
The hint towards the identity of the villain is supposed to be obvious (
Roy G. Biv means red, orange, yellow, green, blue, indigo, violet). It's a mnemonic device that's often taught in schools, but if you don't know it, Sam's reasoning as to who the villain could be (as stated above) would be too nonsensical.
The good:
I thought
Max pointing to the Moon at the end of the credits, and then the DeSoto somehow just appearing there was perfect for the world of Sam & Max. Especially considering this is a universe where in the comics
the Commissioner once told Sam & Max there was a crime going on in the past, and Sam & Max just went there without any explanation about how they time traveled (or how the Commissioner knew about it). If you really want an explanation how they got there though,
Bad Day of the Moon in comic or television episode form gives a suitably outlandish explanation on how they got the DeSoto to the moon (they stuffed the exhaust full of matches and rocketed there). This was hinted at/foreshadowed throughout the entire season by a picture in the office. I don't personally feel that this explanation is necessary though (given that it's Sam & Max), and feel it worked fine as shown in the episode.
There are no new characters, but the returning cast is used well. I especially like the fact that Harry Moleman's character is fleshed out here since we didn't get to know him very well in his previous episode. The people that follow the cult of the villain are an unusual mix, but they're reasons for being there all fit their personality. I especially liked
Superball. It's funny how he's in a cult of bliss, and supposedly reached the level of true bliss, but he's still his boring monotonous self. Sybil's job here is the best of the season. It's so off-the-wall, but it fits the absurdity of the Sam & Max universe perfectly. I liked Bosco the best here this season too. His invention actually seemed like it was expensive,
but in typical Bosco fashion, it was pretty much useless since all it did was crash, making it a really expensive doorstop.
The humor here is really great. I like
the change in personality of the characters after Hugh Bliss makes everyone on Earth think like him. Especially Sybil and Bosco.
The villain was perfect. I like how Telltale did a bait-and-switch by having the first episode have a different villain than the rest of the season, but there are still clues throughout all the episodes as to who the real villain is. I always liked that character, but he was even more entertaining in when he acted villainous.
The puzzles are really fun here. Like I said above, they aren't for everybody, because they don't follow real life logic at all, but I felt they followed the logic of the Sam & Max universe (as little logic as is there at least) well. Plus, it let the Telltale team think outside of the box, and get really creative. I personally thought they were all really enjoyable.
Max
when his bliss was separated into different Maxes with his primal instincts. was great. William Kasten did a great job doing the subtly different voices of Max. Plus,
getting all of the Maxes back together led to some fun puzzles.
I really like the finale and the way that the plot carried over into the end credits, with even the credits song having plot points in the lyrics. The War Song may be my favorite musical number of the season, but World of Max is my favorite song. Jared Emerson-Johnson and Bay Area Sound did a great job with all of the music in this season, and they finished it off wonderfully in this episode.
The quality of the episodes in Season One kept improving since episode 4, and that trend continued here. Bright Side of the Moon was a great way to end the season.
I give it a 4 1/2 out of 5.