Quote:
Originally Posted by Neilny91
The hardest decisions was what to say to Clementine in the end...I wanted to tell her I'd miss her, but I didn't want to make what she had to do harder then it already was...I told her not to be afraid
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God I know. I wanted to say I'd miss her so much but realized this was probably the last thing I'd ever say to her so I thought it was more important to try instil some confidence in her, so she'll be able to go on without Lee.
Hardest decision for me was letting Lilly back in the R.V. I'm the bleeding heart pansy type, and I was basically trying to save everyone I could, but man... I really just wanted to leave her to die after what she did. I let her back in at the last second, rationalizing we could use her as walker bait or something. Considering what she does afterwards, I regret letting her back in. She may have gone crazier and killed everyone.
Other tough decisions: Shooting the girl in the street. I tried shooting a zombie only for Kenny to tell me to knock it off. I shot her, felt horrible, reloaded, watched her get bit again, ended up shooting her all over again. Felt horrible all over again.
Not killing Danny St. John was hard, especially when he's calling you a coward and that you can't do it. I fucking wanted to shoot him right after he shot Jolene. It was really tempting to skewer the sick little fuck, but I realized that me killing him was what he wanted. It's how he justified his own horrible actions. ("This is how the world works now.") Fuck that, he could rot in that trap and realize what monster he really was.
Bringing Clem to Crawford. It basically came down to the idea that if we fail in Crawford, we'd probably not make it back, and then Clementine would be alone in a house with a dying Omid with no idea what to do next. Basically I felt it was worth the risk because if this didn't work she'd probably be as good as dead anyways. In retrospect, I also realized that leaving Clem alone while someone is stalking her and telling her she's got her parents and KNOWS WHERE SHE IS was also probably a bad idea. So I actually feel more confident in that decision in repeat playthroughs than the first time I did it.