Quote:
Originally Posted by BlackBoxx
But that kills the mood the game series is supposed to set. Molly is extremely competent, which makes it hard to believe anything could actually happen to her without the situation being incredibly "gamed up". She wouldn't allow for tension the way Lee did with the encounter with Sandra, or the police officer who was escorting him to Macon.
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Well that's just the thing: That's not true. Although Molly seems fairly capable, and acts like she's the toughest one in the room, she is only used to working alone. She doesn't work with anyone else and that is her greatest weakness, no matter how strong of a fighter she is, she is inexperienced when it comes to interaction with other survivors. Which is why I think having her as the playable character of Season Two would be so interesting, dealing with the isolated state of mind she has placed herself in since her sister's death crumbling as she becomes part of a group. She is also largely undefined excluding her backstory, while she has a bit of a fiery personality, her moral outlook is still largely ambiguous and able to be molded to the player's choices. And I think that given what happens in Episode Five with the horde shambling into Savannah, she probably will leave the city and run into Clementine, Christa, and Omid no matter what. And I believe that her previous interaction with them is a much stronger starting point for a second season than having to be someone entirely new with no experience whatsoever with the characters we've come to know and love from the first season. The fact remains, the players know exactly who these people are, they are going to make choices based upon that. Thusly, Molly's relative familiarity with them would greatly add some connectivity to the series and would in my opinion prevent any chance of
The Walking Dead: Season Two: Some Random Person Comes Along Spends About Two Episodes Getting To Know The Characters We Already Know And Gets Into Shenanigans With The Group Alongside New Characters That Our New Character Apparently Knows That We As The Player Don't. I really hope she is the protagonist simply because she's a very interesting character with a defined background (much like Lee was at the beginning of the game) and yet still not one person can with much sense of accuracy say what she's going to do. In this, she has a great potential for player input to define who she is and what she will do when faced with the choices and responsibilities of working with a group and caring about more than just survival. I feel as though up until she meets Lee in Episode Four, Molly has been surviving for the sake of survival, for her sister. And when she sees the few glimpses of humanity in the group, and finds her sister's picture/ultimately gets her "revenge" on Crawford, she really is at a loss as to where she is supposed to go and what she is supposed to do. And I believe she leaves because she is afraid to face that humanity that she previously felt was lost in the world, she is scared of hope because she is afraid that she will lose it, and that is a character conflict that would be very powerful if they use her as a protagonist. I'm really hoping for Molly, but if she isn't I won't be too disappointed, because whatever Telltale decides I am sure it will be a story to remember...

BUT PLEASE LET IT BE MOLLY!