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Originally Posted by anderswhk
I have a question:
It has recently come to my attention, that Molly was suppose to have a larger role, than she ended up having in the final game.
What made you change your mind about Mollys role, and why?
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I don't remember Molly having a larger role than she does. I mean... maybe in one version of the episode four story she was in it for a few more scenes, but I'm not sure. Episode 4 went through more revisions than any other episode, and characters came and went, and their roles grew and shrank, as it was being developed. Molly is one who seems to have remained pretty consistent to my memory, though.
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Originally Posted by RabidMonkey
My question is:
Would you consider making an "alternate version" of season 1?
My meaning is that we can make more decisions and possibly save certain people but it won't be considered in the games official canon. For example you pour all your "affection" into Lilly and in doing so you can save Carley/Doug from being shot. This would allow you to save a character but would make the game a whole lot harder as Kenny would hate your guts. Some deaths e.g Duck and Katjaa would be unavoidable as that is almost essential to the Kenny issue but with Carley/Doug Lilly could still leave feeling that everyone is against her etc.
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This isn't likely, sorry! We're pretty comfortable with how the choices worked in Season One. That doesn't mean other Telltale games will be identical to The Walking Dead Season One, just that we're not going to go back and change it all around. We like where it ended up. Speaking of...
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Originally Posted by GREYxDUZxKRUSH
Will the choices i make in WD season2 actually make a diffence?In season 1 choices made little to no diffence to the story.Except Doug or Carly choice.Leaving very little replay value.
My ONLY problem with game.
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It feels (to me at least) like Lee had power over the things he would realistically have power over, and is frustrated by the things he can't change. We don't want players to feel cheated, but we also don't want them to feel like they are the all-powerful gods of the universe who can change the story and other characters to do whatever they want. In real life would "pouring affection" into someone guarantee that they do what you want? I don't think so! Only in video games is that allowed, and it starts to fall apart if you want to have NPCs who act more like real people, with their own wills and whims separate from yours.
It's a balancing act for us, for sure -- how much does your will as the player actually change the course of other characters and the plot -- and I won't say that where Season One landed is perfect. We have a long way to go and a lot more to work with to get that balance and feeling right. There's always room to improve and to try new things. The Wolf Among Us pushes this in new directions which I think you'll find exciting, and of course with future Walking Dead games we will be playing with and tweaking how the player's balance of power works. We won't be going back and re-doing Season One, though!
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Originally Posted by mrkareemruiz
My question is: Can you make Clem remember everything Lee told her in the next game?
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Last time I heard official word from anyone it was an interview which said "hold on to your season one save games!" But we don't have anything to say about future Walking Dead games beyond that, including which characters (if any) will show up in them!
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Originally Posted by Sotter
Due to fact that I am tapping on my smartphone, I am gonna be short. Could you add a "coin" feature just like in kongregate so that people can purchase this game and others as well via paysafe? It's much simpler, easier (you just buy a16 digit code card and that's it. ) and much safer (no precious data can be stolen and you are safe from a Cyprus case.)
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This is well out of my pay grade, sorry! Our web guys read this board, so maybe they will see this and find it interesting, but it is beyond my brain.