Quote:
Originally Posted by anonymau5
Except fate is bullshit. There is no scientific proof of fate existing.
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Well, this is a game with zombies. Fate can certainly exist in TWD universe, as it is not our own.
We see at the beginning of episode 5 that the "herd" of walkers is pouring in from the train, so it's only logical to assume that if Clem did indeed go there, it was swarming with walkers and thus far too dangerous. The same can probably be said for the shoreline.
If you tell Omid & Christa to look for you immediately(and tell Clem the same), there's only a certain amount of time you should spend searching an undead-filled city for companions before it becomes too dangerous. At some point you need to decide that they're dead or gone, and leave the city to protect yourself(especially if you're inexperienced with self survival like Clem).
We can assume that the scene we see after the credits takes place after she goes to whatever we tell her to, sees the area is surrounded by thousands of walkers, and decides to leave the city.