Quote:
Originally Posted by der_ketzer
the word you are looking for is interactive movie.
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Yeah, I'm not a big fan of the idea that an interactive movie is "not a game". If you played ludo with a bunch of friends, you'd go for quite a while without taking a turn, your interactivity is definitely very limited and STILL it's uncontestedly a
game.
That's just some kind of defamatory re-naming. Which I do not condone, but understand to a degree - as it is meant to backseat drive Telltale in a direction I'd probably like better than the present endeavors.
Quote:
Originally Posted by Jennifer
That definition doesn't work for The Walking Dead. It's a casual adventure game with action elements. The adventure style puzzles and inventory are there, they're just not too challenging, making it a casual adventure.
An interactive movie would be something like Dragon's Lair. There's definitely moments requiring thought in The Walking Dead, rather than just reflexes.
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I think it was even Dan who suggested calling BTTF an "easy adventure", which would be about the worst name for a "new genre" I could think of.
In German forums, I have repeatedly suggested to call TWD an
adventure game without thinking twice about the matter. But then the fighting starts, because people would love to project their own personal definition of the genre to every gamer alive. Fact is: the adventure genre isn't really defined as such and we unfortunately
don't catch a glimpse of where its boundaries might lie when people utter the meaningless phrase: "That's not an adventure anymore". Still, the only halfway worthwhile definition I have ever seen was not one of a "core concept" of the adventure genre, but instead mostly an enumeration of which gaming elements are absent!
We could go on for ages defining what an "adventure is", but we would only do it to classify certain games as
not belonging because we have somehow once decided that we
like adventure games so by definition, game concepts we do not like
can not be adventure games.
To better Telltale's future games, that would not be constructive. In fact, it's pretty daft.
I'd rather have a meaningful discussion about where TWD failed in its concept of interactivity. And, without any judgement, I think there are quite some areas where even the designers' self-imposed interactivity ideas DID fail.
We could even make a thread that says "registration 2010 or earlier required" so only ye olde community participates. But we'd rather not put this in TWD forums, this kind of exclusivity isn't exactly welcoming.