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Originally Posted by GREYxDUZxKRUSH
Fables/Sam & Max/BTF what a waste of marketing when TWD has made such an impact.Winning awards/Feedback from fans/Massive following of the books games and tv.Most people havent even heard of those games from telltale.(least the ones i know) But they know TWD.2013 would be only smart choice.Waiting and time into less popular games makes no sense when TWD is fresh on the majorities mind hungry and wanting more.NOV 2013 fingers crossed.
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We've discussed the "make hay while the sun shines" approach before, but I wonder if it applies. The TV series - which my friends continually refer to as "dead boring" - may have a shorter life span than we all think. And as soon as the TV show dies, it's true, a loud free involuntary bonus marketing voice for Season 2 would die with it.
The game, however, is based on the comic. Which will go on for years and years and years presumably. Yet the game doesn't even take much from the comic besides the few general Kirkman-only zombification principles. Heck, in retrospect, even the character cameos didn't seem so important or might even be unwanted by the author (keyword: Lilly).
So I say a second TWD season could be successful long after the TV show or even the comic have ceased production.
The game has created a new fan base, one that isn't even so much interested in comic or TV show. It would even come back five years after Season one, I am sure of it.
Your second point won't make you many friends in the community. Pre-2010, the only people the community consisted of were the fans of Sam & Max and Monkey Island; more than five years in which the company steadily expanded and
thrived just because the fans of those franchises remained loyal to the company and its new idea of storytelling. Make no mistake: S&M and even Monkey Island games will always sell less than even the worst new TWD Season would generate, I am sure of it.
Profit maximization, however, only works by product diversification.
Giving up manpower in other franchises just to speed up the release of TWD Season 2 WILL result in less income in the long run. Even if TWD remains Telltale's draft horse, other franchises will have to cushion its sleep for it to remain healthy while new horses will continuously have to be evaluated which could one day take lead position only if they are tried and tested.
There is only one gaming company which could afford to make games for one franchise and one franchise only; and this company hasn't made a good game in said franchise for eternity now. It's just wrong, it's just bad business, and it's pretty much against what Telltale wanted to do from the beginning.
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Originally Posted by onlyamonkey
instead of this seasonal crap where it's 1 month between a 2 hour experience
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Yeah. I haven't got much to add to Daishi's response, only this: The episodic concept is at the heart of Telltale's success. Like it or not - and boy, do I get people who do not like it - but deal with it, because it's a winner obviously.
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Originally Posted by amandaapandaa88
After finishing the walking dead and being left with a cliff hanger
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Welllllll.... concerning cliffhangers, it's probably the least cliffhangery ever in Telltale's Season history.
It's Lee's story. Lee's story ends.
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Originally Posted by JakeSt123
Stop with the 'Fables will come first' argument. Who says they only make one game at a time?
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Here's the surprising bit. I think they never only "made" one game at a time. Plotting, planning and designing always goes on for multiple franchises, I'd assume. Simultaneous
releases, however, seem to be a bit more difficult than even Telltale anticipated when they first started out. We've had attempts before - with Jurassic Park, originally intended to release during the run of Back to the Future. The attempt failed somehow.
Telltale is not growing rapidly, but steadily. That_is_a_good_thing. The growth that took place in 2012 wasn't due to TWD's success - it was due to BTTF's success in 2011! I will always assume that Telltale aims at simultaneous releases and will one day accomplish this goal. I remember Dan Connors describing the episodic idea as some kind of different "TV channels" for games - of course that meant that games are not supposed to release one by one, but some at the same time. But that is still in the future.
Looking forward, let's hope that Seasons for whatever franchises release this year at least
overlap - as has already happened with the last Wallace & Gromit and the first Tales of Monkey Island episode. That is a goal that I consider achievable in 2013. We will probably have to hope for future years for a greater output.