I just had a crazy idea. It might sound too radical for S2, but hear me out:
Anyone else here ever seen Romero's DAY OF THE DEAD? One of the principal characters is a semi-sentient zombie called Bub. Would it be possible to actually have a walker as a PC?
Let's say the military had managed to weather the zombie outbreak after all, and were conducting neurological experiments inside a high-security bunker to see if zombies can actually be rendered docile, since they'll only keep coming as long as people keep dying.
Depending on your actions in the last game, the PC could be an entirely new zombie (if Lee was shot by Clem), or, if you imported a save where you had Clementine leave Lee behind, you could take control of Lee again. The military would have captured either the new walker PC or Lee at random and proceeded with a complex type of brain surgery to restore the walker/Lee to a state of dim cognizance.
Now, initially the fact of whether you're a new walker or Lee has minimal impact when the game first starts out, since neither would have any memory of their previous existence. But as the story advances, you experience occasional "flashes" of your human life. In Lee's case, we'd see the most memorable moments from the first game, i.e. killing Larry in the locker, Kenny weeping over Duck's body, saying goodbye to Clem, etc. But if you were playing as the new PC walker, you'd see memories of a different life that you gradually piece together as you complete each episode.
I know this isn't taking into account other creative challenges of such a scenario, like Lee's missing arm, or that the player probably wouldn't enjoy shuffling from one location to another throughout the course of the game, but I'm just describing the bare outline.
What do you guys think? A little too extreme for S2?
Last edited by Robert Morgan; 02/07/2013 at 10:20 am.
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