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Originally Posted by FarmerJoe
This is why I have mixed-feelings about bringing season 1 survivors back for the second season. I'd love to find how Clem,Christa,Omid,Lilly and Molly are doing but I also feel the prior knowledge players have,and the "baggage" these characters carry,could be detrimental for a lot of players.
Take Lilly and Vernon and his group for example.They could assist and act decent towards the new protagonist group but I suspect that a lot of players would be very distrustful and just be waiting for the "I MUST KILL!!!" option and would be very aggrieved if it didn't happen.
While it would give them a sense of power and a long awaited revenge it wouldn't really make any sense for the new protagonist to act this way.New protagonist:"DIE BITCH!/BASTARD! for something you did to another person that I have no knowledge of and don't care about"?!
Unless Telltale decide to have Lilly/Vernon screw over this protagonist,or the player was role playing a murderous psychopath, it would make very little sense.Maybe the satisfaction would be enough and it's up to them how they want to play the game,it's a game about choices after all...
What about Clementine? wouldnt a lot of players want to to continue the bond they had with her an thus turn the new guy/girl into a Lee "clone" and keep comparing how it was with Lee?
What if Telltale had Clemintine be part of the new season by joining the new group but a friendly couple within the group(with a child or two of their own) become her new carers/family, rather than the single protagonist?
Clementine could be happy with this arrangement but I suspect that it could cause some resentment and jealousy for some players, "Why Telltale? Clementine is mine not theirs!"
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I think the answer to both problems is to make Clementine a supporting member of the new group being suggested. It serves both the purpose of allowing people to see the effects of decisions they made in the first season and creates a credible source for how new characters are being informed of events from the past season.
Instead of seeking new caretakers, Clementine could act as a more independent person in order to demonstrate her personal growth and how Lee’s teachings affected her. All the while it avoids a repeat of the parent/child dynamic of the first season. Not that the parent/child thing wasn’t good, but repeating it with a new character would cheapen Lee and Clem’s relationship and I also feel it’d be more interesting to see the next step in the cycle, which is how the child acts as they come into their own.
Specifically, it would be a unique experience to play a character who doesn’t form a specific bond with Celementine or can influence her. Instead she acts as a independent member of the group and her actions are a direct result of Lee’s influence on Clem. Such as, if you taught her killing the St. John’s was necessary, Clem states a desire to eliminate people who are threatening the group. Or if you taught her the opposite she objects to killing even people who mean ill to others.
This would allow players of the first season to reflect on their decisions and let them see if they were the right decisions. It could create reactions like “What did I teach this girl? How could she say that!” if the outcome of these decisions go against what they wanted for Clem or even “Yeah! That’s my girl!” if Clem’s actions reinforce their beliefs. If you told her to not trust anyone you can see Clementine act very standoffish with a new group where if you told her to seek a new group she acts more social.
The other added benefit of Clementine being a supporting member of a new group of people is she can inform them of past history with any season one characters in a way that seems natural. For example, if Lilly somehow became involved with this new group, Clem could at some point inform the others of Lilly’s past, and how she does this can vary depending on how Lee himself reacted to Lilly’s actions.
This has the benefits of allowing the continuation of plot threads from the first game with new characters and can also serve to create plot twists for players who did not try season one. Something like the afore mentioned Lilly example and how it plays how can serve as a continuation of season one players’ feelings towards her character, while serving as a plot twist to people who didn’t play season one. For season one players it would feel personal but for others who skipped season one it’d be another difficult decision since they wouldn’t know the entire history from the person in question.