The Walking Dead Law and Order Legacies Jurassic Park Back to the future: The Game Puzzle Agent Sam & Max Tales of Monkey Island Wallace & Gromit's Grand Adventures More Telltale Games
Forgot your password?
No worries, we can help!

The Walking Dead

Go Back   Telltale Games Forums > Fables > The Wolf Among Us Discussion

The Wolf Among Us Discussion This is the spot to talk about The Wolf Among Us, Telltale's game based on Bill Willingham's Fables comics!

Reply
 
Thread Tools Search this Thread
Old 10/01/2012, 02:58 am   #21
Vainamoinen  Community Moderator
Community Moderator
 
Vainamoinen's Avatar
 
Join Date: Jun 2009
Posts: 6,837
Default

Seems like the spambots have a sudden interest in Fables.
Maybe the moderators should too.

The adventure game would be a complete fit. The community would certainly be happy about some "choices" also, but I think we've had enough of the attempt with Walking Dead just now. A lot of effort was poured into this game only to have the fans complain their butts off that it wasn't at all enough.

Asking Telltale for a "pure" adventure however is probably pretty futile! They'll try to bring something new to it. And I'd really want that as long as it enhances interactivity. Give the pacing back to the player. Make exploration far more interesting, smoother and quicker than it was in TWD. And add far more details to actually explore. Give PC players PC controls. If you just can't think of anything better than a full blown chock full combine items inventory, then do exactly that. Anything but just walking around with one thing from A to B. Your fans want a challenge again that isn't just mini games or even QTEs (*shudder*), something with a bit of immersion to it.

TWD's graphic style was excellent, but the environments weren't always breathtaking. Add some real multi-level architecture, make the environments way bigger, have some freedom of movement (complete with a more dynamic camera), let the main character(s) run again. I think the engine can handle it. I won't speak about graphic style because I know you won't disappoint in that respect.

If it looks like the Adam Hughes covers, you done right.
__________________

Moderators on the TTG forums are all volunteers from the community and still belong to the community. They are not employees of the company. The opinions expressed in their posts are those of individual fans and must not be confused with official company statements.

Last edited by Vainamoinen; 10/03/2012 at 04:42 am.
Vainamoinen is offline   Reply With Quote
Old 10/01/2012, 12:21 pm   #22
Vainamoinen  Community Moderator
Community Moderator
 
Vainamoinen's Avatar
 
Join Date: Jun 2009
Posts: 6,837
Default

Genre/genre.

The great thing about Telltale's best game so far was that it essentially changed its narrative genre while always remaining an adventure by game genre. It had more of a science fiction vibe in episode 1, switched to a 1930s Bogart/Indy/The Sting setting for episode 2, departed into film noir for episode 3 then heavily relied on zombie movie elements for the 4th episode... while the Season finale was Godzilla/Innerspace related. The story arc did not remain without cracks, but still had solidity despite the great variation. The next episode would always be something totally different while also being part of the same story.

I can imagine something similar with Fables - the world is colorful and versatile enough.

Also, I would love to see JEJ forced once again to write completely different music for each episode. What he's writing for TWD is great, but hardly much or even challenging.
__________________

Moderators on the TTG forums are all volunteers from the community and still belong to the community. They are not employees of the company. The opinions expressed in their posts are those of individual fans and must not be confused with official company statements.
Vainamoinen is offline   Reply With Quote
Old 02/12/2013, 03:40 pm   #23
Jennifer  Community Moderator
Poker Moderator
 
Jennifer's Avatar
 
Join Date: Apr 2007
Location: The Inventory
Posts: 1,916
Default

Yay! Some information on Fables is finally being released! Dan Connors revealed that Fables will have many of the same game mechanics that were in The Walking Dead.

This is apparently the reason why the game is taking longer to develop than Telltale originally intended.
__________________
I'm a community moderator. I'm just a volunteer, not an employee of the company. All of my opinions are my own, not those of Telltale Games.
___________________
My Blog, My Art, My Webcomic
Jennifer is offline   Reply With Quote
Old 02/12/2013, 05:11 pm   #24
RAnthonyMahan
Hyperkinetic Humany Thing
 
RAnthonyMahan's Avatar
 
Join Date: Oct 2010
Posts: 1,625
Send a message via AIM to RAnthonyMahan
Default

Quote:
Originally Posted by Jennifer View Post
Yay! Some information on Fables is finally being released! Dan Connors revealed that Fables will have many of the same game mechanics that were in The Walking Dead.

This is apparently the reason why the game is taking longer to develop than Telltale originally intended.
Murg...that's a little troubling to hear, to be honest. The Walking Dead was great, but I wouldn't want Telltale to exclusively do games like that.
__________________
None of your damn business, Sam.
My new book! My old book! My writing blog!
RAnthonyMahan is offline   Reply With Quote
Old 02/12/2013, 11:14 pm   #25
Keupajer
Senior Member
 
Join Date: Jun 2012
Posts: 155
Default

I personally liked the way they made TWD also the gameplay. I would like to see a good story driven game. But what i kind of missed, and is now hoping for, is that you can actually get some kind of advantage from exploring, for exampel items, that will help you during the game.
Keupajer is offline   Reply With Quote
Old 02/13/2013, 03:48 am   #26
Vainamoinen  Community Moderator
Community Moderator
 
Vainamoinen's Avatar
 
Join Date: Jun 2009
Posts: 6,837
Default

Quote:
Originally Posted by RAnthonyMahan View Post
Murg...that's a little troubling to hear, to be honest. The Walking Dead was great, but I wouldn't want Telltale to exclusively do games like that.
Walking Dead had some really interesting mechanics, but in retrospect, it was REALLY limited by sheer feasibility alone. It lived on the mere continuous assurance and teasing that the player could change things than actually delivering significant alternative paths. In the end, the very same people always survive, the very same people always die, a butterfly effect has not been witnessed and of course you weren't able to pick your own team for the final mission. I wondered why people were satisfied with that, but it probably is because the world of video games is almost devoid of skillfully told stories, which TWD game - in the very very narrow boundaries of the zombie genre - made the most of.

But the greater problem is Dan's description of the adventure mechanics:

Quote:
[...]where do we take adventure games from here? How do we evolve it and make it more of a storytelling medium and less of a puzzle-based medium? But I think we’ve shown a way that you can do it [...] but I don’t know if the people that played Walking Dead on XBLA are ready for an adventure game that comes out that is ‘walk around the world, pick up objects, use them on other objects, put them back in your inventory, combine two items, solve the puzzle.
The adventure genre needs to evolve, I agree wholeheartedly, and I also agree that storytelling is its core, and puzzles have to date mostly impaired a believable narration. But storytelling, by nature, is not interactive and puzzles are; and TWD has absolutely not convinced me that it showed a "way it can be done".

Inventory puzzles are a very dated way of suggesting interactivity, but at least it's a suggestion that works.
__________________

Moderators on the TTG forums are all volunteers from the community and still belong to the community. They are not employees of the company. The opinions expressed in their posts are those of individual fans and must not be confused with official company statements.
Vainamoinen is offline   Reply With Quote
Old 02/18/2013, 11:31 am   #27
thesporkman
Senior Member
 
Join Date: Mar 2008
Posts: 962
Default

http://www.gameinformer.com/b/featur...-next-gen.aspx

Quote:
Fables is coming along really well. We’ve gone back in and really tried to take a lot of what we learned from The Walking Dead and get that integrated into the story with Bigby and the characters that he meets. We want to make it a real interesting battle for Bigby between: Should he give in to the wolf side, or should he try to get along and keep everybody safe? There’s a lot of work in trying to make that work.
So... It sounds like the choice mechanic in Fables is going to be more of a two-sided Paragon-Renegade thing. Possibly.

Last edited by thesporkman; 02/18/2013 at 11:34 am.
thesporkman is offline   Reply With Quote
Old 02/18/2013, 12:39 pm   #28
Jennifer  Community Moderator
Poker Moderator
 
Jennifer's Avatar
 
Join Date: Apr 2007
Location: The Inventory
Posts: 1,916
Default

Quote:
Originally Posted by thesporkman View Post
So... It sounds like the choice mechanic in Fables is going to be more of a two-sided Paragon-Renegade thing. Possibly.
That sounds quite interesting actually. And, personally I didn't mind that The Walking Dead's choices didn't affect the outcome, as they did affect the character's relationships (and I liked that the characters responded realistically to you being a jerk to them (or vice-versa). It's something that I've wished for years that adventure games would do [ever since Shenmue when Ryo was a jerk to the girls he met and you didn't have any freedom to change that]).

This choice (if that is indeed what they're planning) sounds interesting too, since it will affect Bigby as a character, but also the people he encounters. If seems to be kind of like how people tried to make a "good" Lee and a "jerk" Lee. But with more of an emphasis by the designers on that point, if done right, we could have a more dramatic difference between one and the other.
__________________
I'm a community moderator. I'm just a volunteer, not an employee of the company. All of my opinions are my own, not those of Telltale Games.
___________________
My Blog, My Art, My Webcomic

Last edited by Jennifer; 02/18/2013 at 12:42 pm.
Jennifer is offline   Reply With Quote
Reply

Bookmarks

Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Trying for intelligent conversation? The Path Plunder_Bunny General Chat 64 02/01/2010 08:49 pm
Tales of Monkey Island v. Original 4 [Inevitable Spoilers] PariahKing Tales of Monkey Island General Discussion 78 01/14/2010 11:28 pm
Does anyone remember the title of this one old pc game? doom saber General Chat 6 02/22/2007 12:45 pm
Three major problems with graphic adventure games, and possible solutions. anonima General Chat 32 11/02/2006 04:33 pm


All times are GMT -8. The time now is 12:14 am.


Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Telltale Games - © 2013 Telltale, Incorporated. All rights reserved.
Home  |   Store  |   Blogs  |   Forums  |   Product Support  |   Corporate Info  |   Press Releases  |   Jobs  |   Terms of Use  |   Privacy Policy