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Originally Posted by MusicallyInspired
Jake, it's been a while since I've seen you (or anybody from Telltale, really) post on the forums. Thanks for taking the time to respond.
I never said I hoped Telltale would do anything. Because I know they won't. You're doing what you want to do. That's great, really. More power to you. I mean that. I just don't feel you can call it adventure anymore because much of what was adventure has been all but removed. I mean, you're whole mantra now has basically been revealed to be "Forgo the puzzles, be more flashy with the story". I don't consider Adventure to be solely story. For that matter, I don't consider it solely puzzles either.
At the end of the day, more is being removed than is being added. It's just not advancement the way I see it. I'm not upset over this, I'm just disappointed. I know that Telltale's products hold no interest for me now and I'm fine with that. Some call what you've done advancement. I do not. It's just different and, in my eyes, more of a shallow incarnation than the evolution you're selling it to be. I'm not taking jabs, I'm just being honest.
I'm not trying to change Telltale or wish they were something they're not and never will be. I don't care specifically for the reason that, as you've said, there are plenty of other fish in the sea. Especially now with all these Kickstarters and successful indie games.
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I think it comes down to the fact that I believe there is more going on in the Walking Dead than an interactive movie, or a choose your own adventure novel. I don't think it has simply removed the puzzles and concentrated on flashy story. I don't agree that more has been removed than added, but I think the focus is on a completely different place than it was before. I don't think that I would call what The Walking Dead does an advancement, either; I would call it doing something different. "Evolution," "advancement," and that sort of word all imply "the next step in a singular path" to me, which we all know is just not how reality works. If you look at a tree, over time new branches grow up and out and go in their own direction, and the higher up you go, it becomes increasingly difficult to even discern what the true "trunk" is anymore, but you can at least see what's closer to the center than other things. I think that's where we are at with adventure games and I'm happy to be off on a weird branch off in space somewhere.
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Originally Posted by MtnPeak
Okay, so then TellTale will embrace the early 1980s with their interactive movies a la Dragon's Lair. Got it.
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Welcome to the forums, I hope you stick around with that attitude!
Also I never said anything about the future. I was talking about the past, and the present. The puzzle based graphic adventure game, without question, had its popular heyday in the 1990s, which is (also without question) in the past. I have no idea what the future holds. That said, there are plenty of people making games of that kind right now, along with a variety of games more unique and varied -- yet still closer to the adventure game tree trunk of yore -- than most of the "action/adventure hybrid" future we were all being sold in the '00s. Sometimes even we make them, but just not lately. (And, according to this thread, even when we do, maybe this bunch in particular hate them anyway, which definitely raises the question of why spill the ink writing about it on our forums?)
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This is not a question of past versus future, but rather a question of game design philosophy and what we enjoy and value in our adventure games.
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I understand what you enjoy in adventure games... I do, too. I have played a lot of adventure games. Not every game is going to be that, I guess. I don't know what else to say?
Telltale has never made a particularly hard game, from a puzzle perspective, though Telltale has made a number of different games. I don't think Strong Bad, Tales of Monkey Island, Sam & Max Season 3, Puzzle Agent, or the Walking Dead share a ton of things in common except for the things that they all have in common with every other adventure game (walking around, picking things up, talking to people, and doing a series of developer-prescribed actions to advance the story), but none of them are particularly difficult or been known for their puzzles.
Would I like it if Telltale just stopped in its tracks and made a balls-to-the-wall retro adventure game Sam & Max puzzle fest, just once, to show that we can? Yeah, of course. That would be totally fun to make. I don't think it's likely to happen, nor do I think that the studio needs to for any real reason, both because people here are happy with the things we do make and the challenges we do choose to accept on the projects we do, and because there are plenty of other people making the crazy puzzle-first style of games that everyone loves.
Apparently I am rambling wildly. Sorry about that.