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The Walking Dead Story Discussion - SPOILERS Want to discuss the story without fear of spoiling it for other players? This is the forum for you!

View Poll Results: Do you think there will be a second season? If so, who will it take place around?
Yes, I think there will. I think it will continue Clementine's story. 529 77.11%
Yes, I think there will. I think it will feature a new group of survivors. 146 21.28%
No, I do not think there will. 11 1.60%
Voters: 686. You may not vote on this poll

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Old 02/16/2013, 05:00 pm   #781
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I could barely understand what you were trying to get across but from what I understood, it makes sense to add a variety of weapons and it'll definitely have an amazing story-line just like season 1 but It's now safe to say that Lee isn't coming back And about the graphics, they're perfect just the way they are. They are unique and look "comic-like."
The graphics are far from "perfect". I like the art style, but it is very primitive technically. The game could use SSAO, HDR, volumetric effects, better shadow-maps and filtering, bumpmapping, parallax, higher-resolution textures (especially this), tesselation, etc. Problem is, the engine doesn't even support a lot of modern effects.

It would still use the same art style and retain the same, basic look, but more modern. Imagine if the game was created in Cryengine 3.
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Old 02/16/2013, 06:22 pm   #782
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the graphics are far from "perfect". I like the art style, but it is very primitive technically. The game could use ssao, hdr, volumetric effects, better shadow-maps and filtering, bumpmapping, parallax, higher-resolution textures (especially this), tesselation, etc. Problem is, the engine doesn't even support a lot of modern effects.

It would still use the same art style and retain the same, basic look, but more modern. Imagine if the game was created in cryengine 3.
why? Its perfect the way it is...
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Old 02/16/2013, 06:42 pm   #783
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why? Its perfect the way it is...
Perfect =/= Adequate

You may be happy with the current visuals, but that doesn't mean that there isn't a LOT of room for improvement. At the very least, the game needs better textures and shadowing.
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Old 02/16/2013, 06:54 pm   #784
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I think you've missed the point with the graphics.
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Old 02/16/2013, 07:05 pm   #785
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I think you've missed the point with the graphics.
I realize that the game is going for a comic book look. That doesn't excuse it from usual blemishes like horrible texturing and primitive lighting/shadowing.

Is something like this appealing to you:



Looks like something from the original Quake games...
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Old 02/16/2013, 07:35 pm   #786
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Yeah I agree. The graphics need major updating.

The style, as in overall artistic design, is one of my favorite parts of the game, though.
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Old 02/16/2013, 07:40 pm   #787
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Yeah I agree. The graphics need major updating.

The style, as in overall artistic design, is one of my favorite parts of the game, though.
Yep, this is all I am trying to say.
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Old 02/16/2013, 07:44 pm   #788
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I love the graphics as they are. I know there is some work to be done, but if it came down to either having great graphics or keeping the comic book feel, I'd opt to keep the comic book feel. Too, I suspect that it helps with churning them out every couple of months. If they were doing super-spiffy graphics, making sure everything was perfect, I imagine we'd be getting them every few months, in stead. (Having said all that, I am in no way a graphics designer or game engineer or any such thing lol. Don't have a clue!)
I would expect the GotY release to have these minor issues solved, however.
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Old 02/16/2013, 07:48 pm   #789
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I love the graphics as they are. I know there is some work to be done, but if it came down to either having great graphics or keeping the comic book feel, I'd opt to keep the comic book feel. Too, I suspect that it helps with churning them out every couple of months. If they were doing super-spiffy graphics, making sure everything was perfect, I imagine we'd be getting them every few months, in stead. (Having said all that, I am in no way a graphics designer or game engineer or any such thing lol. Don't have a clue!)
I would expect the GotY release to have these minor issues solved, however.


Borderlands 2 has a comic book feel while still using many modern effects and great texturework. It is not like Telltale's game is staying 100% faithful to the graphic novel anyways, I mean, the novels are black and white...

I would prefer that the artists simply work on using better textures for major characters, though, to limit time and budget spent on the game.

Last edited by Riadon; 02/16/2013 at 09:27 pm.
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Old 02/16/2013, 07:51 pm   #790
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I realize that the game is going for a comic book look. That doesn't excuse it from usual blemishes like horrible texturing and primitive lighting/shadowing.

Is something like this appealing to you:



Looks like something from the original Quake games...
I don't know what platform you're playing on, but my version of the game looked FAR better than that(and I've seen that zombie closeup several times). If you purposely turned the graphics to their lowest value, then that's no excuse for wanting an upgrade.
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Old 02/16/2013, 07:58 pm   #791
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I don't know what platform you're playing on, but my version of the game looked FAR better than that(and I've seen that zombie closeup several times). If you purposely turned the graphics to their lowest value, then that's no excuse for wanting an upgrade.
I play the PC version at max settings 1440p w/ forced 4x MSAA/TRSSAA and SweetFX, and that isn't my screenshot. However, that is what the particular zombie looks like for me (minus the aliasing). The point of the screenshot wasn't to show that the entire game looked like that, it just serves to remind people that claimed the game looked "perfect" what it can look like at times.
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Old 02/16/2013, 08:42 pm   #792
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I just took this in-game, and comparing it to the previous image it seems to be better in quality. My PC is far from a gaming one and my monitor resolution is nothing to write home about, but if mine looks like this then surely yours should too(or better).

I agree that a graphics upgrade would be great. I just don't want them to have to sacrifice anything major to do so.

Also I've read that Telltale did in fact consider making the game black and white, but decided it would hurt the image more than help it in the end.
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Old 02/16/2013, 09:21 pm   #793
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I just took this in-game, and comparing it to the previous image it seems to be better in quality. My PC is far from a gaming one and my monitor resolution is nothing to write home about, but if mine looks like this then surely yours should too(or better).

I agree that a graphics upgrade would be great. I just don't want them to have to sacrifice anything major to do so.

Also I've read that Telltale did in fact consider making the game black and white, but decided it would hurt the image more than help it in the end.
You're right, and I only picked that image because I saw it in the Steam community hub and remembered the zombie looking similarly horrible on my rig. It's slightly better, but you understand that it looks terrible, regardless. In general, zombie body textures look completely horrible (other than important zombies). Survivor textures are generally acceptable, but they are muddy and lack any real detail.
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Old 02/16/2013, 10:48 pm   #794
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Borderlands 2 has a comic book feel while still using many modern effects and great texturework. It is not like Telltale's game is staying 100% faithful to the graphic novel anyways, I mean, the novels are black and white...

I would prefer that the artists simply work on using better textures for major characters, though, to limit time and budget spent on the game.
Borderlands 2 had a LOT of money to spend to work on graphics. Telltale, however, doesn't. Graphics are the one thing that you NEED lots of money to do well in a video game. Every other aspect can be handled by a lot of dedication and hard work, but if you want even DECENT graphics on your game you're going to have to either invest boat loads of money, or do it in sprites, and I think we can all agree that 16 bit TWD wouldn't be as touching.
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Old 02/17/2013, 03:38 am   #795
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I want to see 2 best friends called katie and sadie and they're get in fights becuase of a boy and Katie kills saide because katie is going out with the boy but make that scene really sad.
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Old 02/17/2013, 07:36 am   #796
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Borderlands 2 had a LOT of money to spend to work on graphics. Telltale, however, doesn't. Graphics are the one thing that you NEED lots of money to do well in a video game. Every other aspect can be handled by a lot of dedication and hard work, but if you want even DECENT graphics on your game you're going to have to either invest boat loads of money, or do it in sprites, and I think we can all agree that 16 bit TWD wouldn't be as touching.
It doesn't cost $20,000,000 to make a few detailed textures. If a modder can do it in a couple of days, shouldn't a trained team of artists be able to match it at the very least? I would like to see 2048x2048 textures on the main characters and 1024x1024 on zombies, that's it.

I listed a lot of advanced effects earlier that could improve the game graphically simply because some of the more hardcore fans don't seem to realize that the game's visuals aren't "perfect", there is a lot of room for improvement. I know it isn't very realistic to expect a small team to accomplish all of that, especially in a really old engine.


Anyways, it doesn't cost THAT much money to modernize your game, assuming you are using a powerful engine. Some examples of low-budget (relatively) games that were created with state-of-the-art graphics are Metro 2033, the S.T.A.L.K.E.R games, and The Witcher 2. Telltale is not, however, using a powerful engine, so they would either have to create a new engine, or license a new one. No one really expects them to do that, but they can still do basic things like improve textures, shadowmaps, LOD distance, terrain density, animation, etc.

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Old 02/17/2013, 04:34 pm   #797
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I realize that the game is going for a comic book look. That doesn't excuse it from usual blemishes like horrible texturing and primitive lighting/shadowing.

Is something like this appealing to you:



Looks like something from the original Quake games...
Your ability to attach images doesn't prove any point you're trying to make. It only proves you're loud and abrasive.

You might know how to be just civil enough to avoid getting banned from this forum, but you can't keep up this attitude problem of yours for much longer.

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Old 02/17/2013, 04:47 pm   #798
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Your ability to attach images doesn't prove any point you're trying to make. It only proves you're loud and abrasive.

You might know how to be just civil enough to avoid getting banned from this forum, but you can't keep up this attitude problem of yours for much longer.
Why do you even bother replying to me, especially when you don't understand the point of my posts? Some argue that The Walking Dead possesses "perfect" graphics, I state otherwise, and post an example of how it is not always so.

Also, I make plenty of "abrasive" posts in this forum, the quoted post is not, nor are any of my recent "graphical" posts. If you consider disagreeing with someone to be "abrasive", perhaps you should stay off of the internet.

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Old 02/18/2013, 10:03 am   #799
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I think character graphics are good but the zombie textures need some work.
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Old 02/18/2013, 10:19 am   #800
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Originally Posted by Riadon View Post
It doesn't cost $20,000,000 to make a few detailed textures. If a modder can do it in a couple of days, shouldn't a trained team of artists be able to match it at the very least? I would like to see 2048x2048 textures on the main characters and 1024x1024 on zombies, that's it.

I listed a lot of advanced effects earlier that could improve the game graphically simply because some of the more hardcore fans don't seem to realize that the game's visuals aren't "perfect", there is a lot of room for improvement. I know it isn't very realistic to expect a small team to accomplish all of that, especially in a really old engine.


Anyways, it doesn't cost THAT much money to modernize your game, assuming you are using a powerful engine. Some examples of low-budget (relatively) games that were created with state-of-the-art graphics are Metro 2033, the S.T.A.L.K.E.R games, and The Witcher 2. Telltale is not, however, using a powerful engine, so they would either have to create a new engine, or license a new one. No one really expects them to do that, but they can still do basic things like improve textures, shadowmaps, LOD distance, terrain density, animation, etc.
I'm not defending the graphics, and I honestly don't remember the walker in the picture, so it could be bad in my game as well. I'm giving a reason the graphics aren't as good as others. Not to mention them having to rush out every season because of impatient brats.
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