My gripe was not with the save/load screens at all. The difference is that because the engine is reverse engineered it doesn't always play the same way as the original DOS interpreter. All SCI1.1 games, for instance, have super fast animations sometimes because they're based on CPU cycles instead of real seconds. This can be compensated for in DOSBox by lowering CPU cycles, but is not yet fixed in ScummVM. It's just too jarring for me and feels like I'm playing them on a Pentium or faster computer, which pulls me right back to trying to get them to work properly on my older systems (which were too fast). It's not the authentic experience it should be. This is not a problem with SCI1.0 games, however, as those animations run great.
But some things (probably too nerdy for the average Joe) simply do not work in ScummVM. Like the dithered 640x400 EGA driver for SCI1.1 games, Tandy 3-voice support, PC Speaker support, and, my biggest gripe, the fact that you MUST play the game with digital sound effects with no option to switch to the Adlib/MIDI sound effects at will. Even though the option is there for some games, it does not work. Put simply, ScummVM's support of SCI games is not perfect and, as it happens, not yet up to my personal specifications.
What I do like about ScummVM is that you can play the Windows version of KQ6 with all the high-res artwork, but also with the DOS coloured cursors instead of the smaller Win 3.1 black and white cursors. That kind of versatility appeals to me about ScummVM as a whole, but it's got to iron out a few things first before I'll defer to it exclusively.
AGI is ok, but I'm just not a fan of the Sarien engine at all. Just in its aesthetic and approach (which was to simulate the Amiga interface). So it's not entirely authentic either. I do think it has better Tandy emulation than ScummVM, though. What I don't like about NAGI is that you cannot fix the aspect ratio for rectangular pixels, whereas in both ScummVM and DOSBox you can.
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Originally Posted by TomPravetz
This is the internet and you made a typo. Therefore, I won this argument. My opinion is now fact.
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Last edited by MusicallyInspired; 01/29/2013 at 11:44 am.
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