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Originally Posted by dee23
I hear what your saying about the zombie genre but this game is not based on them, hell the walking dead is not based on them that is why it stands out. The zombies are just the back drop. The walking dead differs from said zombie flicks because you get attached to the characters, seeing them develop over long periods of time. Your point would be so much more valid if the protagonist of the walking dead series wasn't alive and kicking after 8 years worth of comics and hadn't been surviving the ZA for nearly 2 years.
When you watch a movie like Dawn of the dead you expect everyone to die, every one does die and that is how the story ends but the walking dead is the zombie story that doesn't end so there is no rush to kill of it's characters.
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Isn't one of the most advertised aspects of the Walking Dead is people can die anytime and your favorite characters always die? Rick staying alive so long and remaining the main character really just feels like a decision made out of convenience, not a deliberate narrative decision. Killing him or retiring him would require the creation of a new character and that's a risky move for a writer to make. (Which seems to be a major point of discussion in this thread.)
And the Walking Dead is most definitely based on popular zombie genre tropes. Character drama being a focal point of zombie stories has been a staple of the Living Dead series and many other zombie movies. As was the idea that humans are the real monsters or getting attached to characters who later to die. It's not uncommon for main characters to survive zombie movies either. (Like in the original Dawn of the Dead.)
It's really only in the explosion of zombie action games and films over the last decade did some people forget these things, but those aspects of the Walking Dead aren't new to the genre. Maybe new to a generation who haven't seen the old stuff, but it has its roots firmly in traditional Romero style zombie flicks.
Honestly, after watching the first two seasons of the T.V. Show and reading the first compendium, the only truly unique aspect of the Walking Dead is its length, which is likely a byproduct of it being in serialized formats. I guess that and it being a zombie story in a serialized format. I can understand a lot of people respond to that, the same story for continuing so long but I honestly find it tiresome after a certain point.
This is probably why I like the game more since it settled on a conclusion after roughly ten hours. They could have had both Lee and Clem survive and just do the same thing over and over again until the series stopped being profitable. But I really think the crux of this issue is how much of the same story does someone want.
Most of the people arguing against killing Lee in this thread don't seem upset by the ending to me so much as they're upset that there WAS an ending. The argument usually isn't "I wanted a happy ending" or "I wanted a different ending" it's "I didn't want it to end."
For some I guess they wanted this story to go on longer, or simply never end. That's fine, the comic or the T.V. show will probably oblige that. But for me, I think the game was just the right length and I was happy it actually did conclude Lee's story and did not simply prolong it for the sake of the writer's convenience.