You make some bold statements, but you never really go into detail. How exactly does severely limiting player choice automatically make the story more "meaningful"?
It may be easier for a developer to focus on specific aspects of the story when there aren't very many variables involved, but it hurts the "suspension of disbelief" factor to find out that your decisions have no real impact. The player is less likely to be empathetic to the world and its characters if the player does not feel that he/she is a part of that world. I have watched hundreds of movies, but I have never felt any genuine connection or emotion, because really, who cares what happens to these people? The Walking Dead gives you a reason to care, because YOU feel that YOU are a part of this universe.
The game falls short in that the storytelling aspect is very transparent. You've played the game once? You know exactly what is going to happen, and the thrill is gone. Sure, you still want more of the universe, you can still enjoy the changes in dialog and other relatively minor differences, but in the end, the experience didn't change.
You don't even really have to have completed the game to notice this. For example, if you choose not to steal the supplies from the Stranger's car, his encounter feels very contrived. He has no real reason to hate YOU, he followed you for hundreds of miles and concocted an elaborate plan to torture and kill you because you... were in a group that stole his supplies? He outright acknowledges that you weren't involved in his family's demise, and yet, he hates you no less than he would had you stolen from him.
Also, Clementine should return, but not as a "daughter". She needs to be treated as an individual group member, as to not hurt the bond that she had with Lee. Having a repeat of the first game would hurt the experience, but there is absolutely nothing wrong with the reappearance of a character of much emotional importance. You have a special attachment to her, and you genuinely care about her well-being. Telltale would be foolish to not take advantage of this attachment.
Not to mention that Clementine's reappearance would present Telltale with a wonderful opportunity to carry over some of the player's choices from the first season.
Last edited by Riadon; 02/28/2013 at 07:41 pm.
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