Quote:
Originally Posted by darknessofheart
I understand that Walking Dead attempts to include kernels of realism with its notions of death, but it is still a game at the bottom of it all; a game needs to entertain and needs to have a good end goal accomplished. If the game just has an end goal that is undone later, it makes the whole journey seem like a waste from a gameplay perspective.
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Thanks, I thought this paragraph probably put it in the best perspective without going into Clem attachment
Quote:
Originally Posted by Mark$man
No... Clemmy clue...! Anybody that gets between me and her, is gonna end up dead!!!
Even you TGPGuy. Fear the $. Anyway  Clementine is the new Morgan Freedman, you can't kill a god -_-. Bad juju. If she died who would give me evil looks and criticize me whenever I make a dick move? And Lee is gone, she is needed to preserve season 1 and Lee's essence! Everything needs a bright side, and the bright side to TWD game is Clementine. End of discusion.
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Aha, fair play! I guess I am a rare gamer who
doesn't want a bright side. I want to play just one game, once, which is sad but doesn't let up at all. No happy or hopeful ending, no favourite characters pulling through... but there we go~
Quote:
Originally Posted by Rock114
Optional, choice based Clem death. Of course, liking Clem so much, I'd probably want Lee to have to fail pretty hard at almost everything in the season for it to occur, but still. If it's just one of those
A) Sacrifice Clem to live
or
B) Sacrifice self to save Clem
type choices, I wouldn't want it. I'd prefer it to be based on Lee's actions all the way through the season instead of a basic A or B dialogue choice.
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That's a really good idea in all fairness. Having it as an entire game mess up rather than A or B would make it a lot better and more fitting in a storyline sense.
-Teach Clem how to shoot and cut her hair to survive in this world-
.... Nope. *Walk away*
Quote:
Originally Posted by Advanced
In bold.
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Right, here goes...
Yeah, the first bit I've agreed with.
Second bit - You cover what I mean about extreme reactions. I'm not saying this harshly I promise, just my view on it

But really, if your sole attractive element of gameplay is Clem - even if it is the main objective - then the game really hangs on a thread I would think. A good game would be one that works on many levels and has a few interesting plot points rather than just one that would kill the series if it unraveled. I felt that way about the daughter thing too - heck she's even reversed my feelings on kids. But it's
because of that that I wanted that kind of ending. It's hard to explain and probably hard to understand, but having an extremely close character die is what gives me emotional satisfaction in a game, and makes it REALLY stick in my mind.
Third bit - I know about the second season and save files, it's why I asked for it to be disregarded for this discussion. I know it would mean there would be
no connection between the seasons then, which wouldn't be the best.
Quote:
Originally Posted by DreadMagus
As long as it's part of an interesting story, I don't care one way or the other.
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Pretty much my thoughts on it as well, plus the emotional side. Thanks