Quote:
Originally Posted by MusicallyInspired
I was 5 years old and discovered Genesta's island by exploring only. But it was kind of a clue in the introduction when Genesta took off to the west away from the mainland. If you just followed her you'd end up there.
People forget that people used to use their brains back in the 80s and early 90s.
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I agree! You know what I am sick of hearing? I am sick of the clichéd complaint about how classic adventure games are supposedly so annoying because of so-called illogical puzzles and unwinnable situations. Impossible-to-figure out puzzles were the exception, not the rule. Now, whenever point-and-click classic style adventure games come up in discussion, you always hear somebody say that they don't like these kinds of games because of the so-called ridiculously hard puzzles. Unfortunate puzzle design quirks should not be seen as a core characteristic of the genre; they were just individual design decisions that I bet some designers later wished they could go back and tinker with slightly. I often found the more intricate puzzles in some classic adventure games to be absolutely ingenious and a joy to try to figure out. When done right, challenging puzzles are a huge asset to gameplay, not a detriment.
And you know who I blame, in part, for smearing classic adventure gaming in this way? Telltale. I can't tell you how many times I have read some Telltale representative go on, in a self-serving way, about how they are "evolving" the genre and saving us from those evil, challenging puzzles that we are used to finding in adventure games. They are pushing this line left and right, claiming to be such "great fans" of the classics, while insulting the original designers and essentially telling us that they would have changed so much about the games. "Great fans," my behind! All I have to say to Telltale is, "What you call 'evolving' is really just a gutting of what makes adventure games adventure games. Adventure games are here to stay, no matter how many interactive movies (that are more movie than interactive) you put out."
Anyway, sorry to digress. Back to the subject. I just want to say that I actually beat KQ4 years ago, and I did not need a hint book . I enjoyed every minute of trying to figure out how to beat the game.