The only way to kill my interest in a game is if it's either bad or just not my genre or if it's boring as hell. I look at things for their merits or artistic intent more than often, or if they're funny.
Games like Planescape scare me because I'm afraid of the ramifications of my actions down the line. Same for The Walking Dead. Games like Spec Ops where the game has ramifications without my conscious input is much more comfortable to me. If I have control over where things go, I'm always going to wuss out and go for the best available option, and restart if I screw up. The only game I'm comfortable with asshole choices in is a Fallout game or Alpha Protocol, oddly enough, but that's because it can be so much fun. In Planescape, I want the Nameless One to succeed, so the pressure is massive on me. If I have no control over the character's choices, not only can I relax, but I can concentrate better on the story they're trying to tell me.
But from a designing perspective, I think the people who can put these choices together and make them stick are geniuses.
I get through KOTOR by forcing myself to get through KOTOR. I really don't enjoy KOTOR.
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Now Playing:
Space Quest 0: Replicated - Space Quest I EGA: The Sarien Encounter - Space Quest I VGA: The Sarien Encounter - Space Quest II EGA: Vohaul's Revenge - Space Quest II VGA: Vohaul's Revenge - Space Quest III: The Pirates of Pestulon - Space Quest IV: Roger Wilco and the Time Rippers - Space Quest V: The Next Mutation - Space Quest VI: Roger Wilco in the Spinal Frontier - Space Quest: The Lost Chapter
Last edited by Secret Fawful; 03/03/2013 at 11:24 pm.
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