Quote:
Originally Posted by Mornai
After playing lab of the dead(a flash game), it sort of is to me. It makes zombies seem almost human again while still lacking common human sense, kind of like a pet.
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Wouldn't be a pet till you lost the arms and the teeth :P.
As for what I'd like to see? Creative, ingenuous weapons/items. Like when searching a house, picking up certain items could help save/end characters (like taking the hatchet out the door with walkers, and Ben picking up your gun after you drop it). Also, being able to turn normal household items or supplies into traps, weapons, and other contraptions to help deal with the walkers. For example, finding snappers and using them to bait/confuse zombies. Or taking a flag pole from a porch and sharpening it into a spear. Using an MP3 attached to a grenade trick. Something like that. Being able to control your surroundings and your group's survival in that sense.
A colony in the woods. Everyone always forms elaborate, highly defended zones to keep the walkers away with armed guards. Well, why not have a colony in treehouses? You don't have to defend them, and walkers can't climb rope ladders(I'd like to see them try, they couldn't get to Clem's). It'd be pretty awesome if the PC was running from walkers in the woods, finds a rope or latter on a tree, climbs up and finds a hidden town in the trees :P.
Mysterrrrrryyyyyyy.