Quote:
Originally Posted by Jaded X Gamer
Was no one concerned that screaming panicked woman might see Kenny and Lee and start unknowingly bringing the dead after them if she ran towards them? Or she might survive long enough to start raising dead all over Macon, fucking up possible escape routes? Or get cornered right in front of the pharmacy and her yells end up bringing more dead down upon the building?
Lotta talk about being "smart" but in retrospect, leaving her alive seemed like as much a liability as shooting her. You only see her run back the way she came after you decide to leave her, so you don't really know what's she was going to do before that. She could have just as easily started fleeing towards the pharmacy and started banging on the busted up doors, bringing a ton of the dead after her. And if she ever spotted Lee and Kenny she probably try chasing after them.
Way I see it, both choices carry some inherit risk.
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Not really. It's a pretty safe bet that the pack of undead chasing her had her full attention.

Your average person tends to develop tunnel vision in a fight for their life scenario; situational awareness basically goes out the window. Besides, as Kenny says, her screaming will draw the walkers to her... shooting her pinpoints your position for them.
The options aren't really equal in the slightest because of that. Best case, one could claim that leaving her
could somehow eventually alert the living impaired to your presence. By contrast, shooting her
will alert them to your presence. She wasn't louder than a gunshot. Any undead in Macon she could attract by screaming would be attracted by gunfire.
Had the option been there to kill her quietly, it would've been a harder call (atleast for me).