There haven't been many adventure games in the past ... five years ... that have caught my eye enough to buy *and* play all the way through...
But I did play Syberia and was bored stiff. It seems crazy that they put so much detail into the artwork only to turn around and not let you touch or investigate *any* of it, unless it was crucial to advancing to the next puzzle.
I also played Longest Journey, which I really enjoyed, aside from the opening which I thought was incredibly slow. After being spoiled by the LucasArts games (especially Schafer's), which were brilliant at dropping you right into the middle of what's going on - filling you in on the bare bones necessary to motivate you to get going, and then filling in the rest later - TLJ's hours of dialogue-tree-as-exposition (with the occasional filler puzzle involving cramping and uncramping hoses in your yard) made me put the game down for a while... Fortunately I was convinced to play it the rest of the way through, because it does eventually pick up.
It's not at all recent, but the AG I'm slowly playing through now, for the first time, is The Last Express, and it's one of the best most enjoyable gaming experiences I've had in years... It does so many things differently than traditional graphic adventures (eg: realtime puzzles and interactivity up the wazoo), and it's got a great sense of style... good times.
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