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Old 09/09/2006, 02:45 am   #61
Udvarnoky
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Saying that CMI and EMI are not true Monkey Island games is a slap to the face to two great teams. They are the true sequels because they are the ones that ACTUALLY EXIST. The game wasn't stolen from Ron; he left Lucas on his own accord and had to have known that the series could be continued. (That was his job, you know, to make viable IP for his company to make sequels to, with his involvement or not.) Ron may have envisioned MI as a trilogy and have MI3 in mind, but that doesn't mean you can assume it's better than Monkey 3 or 4 because you don't think they "fit in" with the "real" MI story. Be honest: You wouldn't question Part 3 and 4's credibility if you didn't know about the team change.
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Old 09/09/2006, 09:00 am   #62
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Hehe, I expected such a reaction!
What I haven't explained is that I like CMI and EMI if considered as self-conclusive stories inspired by the M.I. universe (actually I played'em billions of times).
My disappointment comes out only when I see them as sequels.
I'd buy even a "Guybrush goes to space" game, to tell the truth. But I can't accept them as sequels, just as good tales superbly developed by a great team.

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You wouldn't question Part 3 and 4's credibility if you didn't know about the team change.
You can see that EMI just doesn't fit when you listen to Herman's incredible story. In fact, during the travel in MI1, you can read the diary and see that his real name was actually Herman Toothrot.

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The graphics changes were a necessary progression due to the increase in resolution, and I can easily imagine Ron making similar changes.
Graphics changes were necessary, of course!
But in CMI Guybrush looks more like Bernard then like the man we knew.
Perhaps a more George-Stobbart-like look would have been more appropriate. And I'm not a Broken Sword die hard fan.
Really, I'm not.
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Old 09/09/2006, 03:06 pm   #63
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Graphics changes were necessary, of course!
But in CMI Guybrush looks more like Bernard then like the man we knew.
Perhaps a more George-Stobbart-like look would have been more appropriate. And I'm not a Broken Sword die hard fan.
Really, I'm not.
Perhaps, perhaps not. Many people are happy with the style it did use. But everyone's entitled to their own opinion.
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Old 09/09/2006, 03:20 pm   #64
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They are sequels and of course you don't have to like them, but you really can't use the fact that Ron had a different idea to justify any problems you may have had with them.

The Herman Toothrot backstory has a ridiculously complicated solution but I'm not about to go into it. Besides which, a plot hole would not be a result of being oblivious to the story but simply of sloppy writing.

Who's to say Ron's MI3 wouldn't have looked just as cartoony? Weren't his comments on the look positive? Do you see what I mean? You're acting like you know what Ron Gilbert's version would have looked like. Because the CMI art style wasn't 100% what you wanted, it's easy enough to assume that the version that exists only in someone else's head would have been exactly what you wanted. CMI can only be judged on his own merits.
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Old 09/09/2006, 04:53 pm   #65
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Well, we could speak about this forever and still keeping our opinions steady.
De gustibus, too bad for the Herman "plot hole", it totally changes the story and it's based on a mistake.
I respect everyone's opinion, anyway.
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Old 09/09/2006, 05:04 pm   #66
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I really liked CMI.

Anyone disagreeing with me are entitled to be wrong.
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Old 09/09/2006, 05:39 pm   #67
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Quote:
I really liked CMI.

Anyone disagreeing with me are entitled to be wrong.
Yeah, whatever.
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Old 09/09/2006, 08:13 pm   #68
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:-/ Come on, it was just a joke.

It's not like these conversations are that serious.
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Old 09/09/2006, 10:51 pm   #69
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Someone brought up Grim Fandango a while back, and the scenario that has played through my head over and over has been "What was Manny like when he was alive?"

I keep imagining a Grim Fandango prequel.

I know it's something of a stretch, but whenever someone mentions adventure game sequels, it just pops in there.
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Old 09/10/2006, 07:34 am   #70
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Honestly, I really liked CMI. Hell, I've only just finished replaying it for the 14th time! But somehow it just doesn't seem like the next game that the previous games were leading up to. It's not to say it's a bad game (In fact, it's definitely one of my favourite games ever) but it's just not really the true continuation in the series if you know what I'm saying. It sort of feels like there's something missing in the whole timeline. And yes, I'm perfectly aware we don't know how Guybrush escaped from Big Whoop but that's not it.

EMI was pretty so-so. On the other hand, it's the first game I played that actually got me interested in gaming! I still remember buying it and thinking "Hey Pirates. Cool. And it looks like the same sort of thing as The Carmen Sandiego games" and so started down the slippery path to adventure gaming geekdom.

A sequel to Loom would be cool. Unfortunately just about no-one would buy it apart from those who've played the first game. And still remember it. That's like 5000 people. Possibly less.

I think all the goodness of Manny Calavera in GF came from his shady past. Revealing what he did, although pretty interesting would sort of ruin his character I think. Maybe not. Who knows.

I remember starting a pretty big topic about abandonware back when I first joined. Basically everyone just pulled out definitions of Abandonware and told everyone else that they were wrong. I felt pretty proud of that.
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Old 09/10/2006, 01:59 pm   #71
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Quote:
:-/ Come on, it was just a joke.

It's not like these conversations are that serious.
Ahahah, no problem )
I just forgot to put a smiley in my last post!
Anyway, I knew this was a HOT, BOILING thread
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Old 09/11/2006, 04:04 pm   #72
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Mr IronCladChicken, no offense or anything but there's an edit button down there for extending your posts if need be so you can easily fit three posts made one after the other into one post. Normally I wouldn't really care but someone told me to do the same thing as I'm now telling you once and I'm still snipey about it so now I go out of my way to tell people and generally be a bastard. I'm quite good at it. Being a bastard and all. Great fun.
Sorry Pvt._Public!
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Old 09/11/2006, 04:06 pm   #73
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Didn’t mean to offend!
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Old 09/11/2006, 04:06 pm   #74
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[>]
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Old 09/11/2006, 05:27 pm   #75
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I think GRIM FANDANGO never sold a lot because CD-WRITER'S became popular around the same time it was released. I'm sad to say.
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Old 09/11/2006, 06:15 pm   #76
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I don't think that was the case.
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Old 09/11/2006, 06:18 pm   #77
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How many copies did Grim sell anyway? Was it really that bad as people say?
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Old 09/11/2006, 06:39 pm   #78
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Not according to Tim Schafer who says the game "sold pretty well" and "made money" and that he "got a royalty check from it."

Maybe the exaggerated reports of Grim's sales were based off the belief that the game didn't sell as well as hoped, or people were just looking for more ways to prove that adventure games were dead.
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Old 09/11/2006, 06:54 pm   #79
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I knew it was too good to be true.
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Old 09/11/2006, 08:45 pm   #80
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I think graphic adventures are victims of a conspiracy. Damn Ward.
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