Quote:
Originally Posted by langley
It's definitely a challenge that's being addressed in a lot of ways. For example, having characters interact with Gromit, having Gromit pointing out objects in the world to other characters, and using inventory items to express ideas in conversations. Plus, if Wallace is nearby when playing as Gromit, then he might do some of the talking for you.
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Awesome, sounds really interesting. Can't wait to see what you guys are making.
I always loved how, in the movies, when something starts to go wrong, the first thing Wallace does is calling his Gromit. The helplessness in his voice is something that keeps cracking me up. Having both characters playable is indeed a must, I think. Wallace just can't cope without his dog.