OK, fair enough. I must have misunderstood. When you said, "it's a priority for the company that we protect our games", I took "protect[ing] our games" to mean "preventing piracy". If that was not the case, could you clarify what you did mean?
BTW, I do hope I'm not coming off as just a harsh, cynical critic. I've been a fan of interactive fiction of all forms since the days of Infocom and I've been following Telltale's progress since the very first press release announcing the founding of the company. I genuinely *want* to see Telltale succeed in keeping commercial adventure gaming alive and I love the idea of the episodic model.
That's why I'm so concerned about the whole DRM issue. If even minimal, relatively unobtrusive DRM could keep someone like me, a die hard adventure gamer and rabid Sam & Max fan from buying any of your products for over a year (or was it over two years, since S&M came out?), I hate to think how many other, less enthusiatic people who might have fallen in love with the product could have been been soured on the idea.
|