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Sam & Max Series Discussion A place to talk about your favorite dog and rabbity-thing!

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Old 10/24/2006, 12:04 pm   #61
mikdog
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Quote:
Quote:
TANGIBLE REWARDS, like MONEY or a suitable substitute.
1. So how much money do you make with your web comic?
[ ] a lot (go to question 2)
[ ] hardly anything at all (go to question 3)

2. Tell me your secret. (end of questionnaire)

3. Then why bother?
Answer to question 2:

My webcomic serves as a continuously updated online portfolio of my work, and an example of what I think is funny. As such, I get a lot of work via my webcomic which makes me money.

No, I'm not making money off the actual comic now, but I'm in it for the long haul. I'm on 236 comics, and I know I've still got a LOOOOOOOOONG way to go. It is intensely personal and very much MY OWN UNIQUE product. I have blind hope that it'll one day support me. When working in a team, it's hard to make EVERYONE feel as though without them, the project would dissolve, and so money is a BIG contributing factor to continuing. (or, I have yet to find someone who is willing to undertake someone else's project for a period of longer than 6 months with no financial reward where you're depending on others to do their part to support the project).

To the CREDIT of fangames, I showed a little MAX animation I did for FLINTLOCKED (the first uber-ambitious fangame started a while ago) to UNESCO, and they let me get involved in a 5-week free animation training course, so it all adds up eventually...

I wish you luck in convincing people to get involved. I guess it IS possible, really, everyone involved can show prospective clients a project they've been involved in, so I guess you get out what you put in.
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Old 10/24/2006, 04:20 pm   #62
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The problem with starting a team online to make a fan-game? Your team ends up wanting to play the game rather than to design it, to see results rather than come up with their own. That's the problem when trying to extend an already popular franchise, sometimes you need people who are just more experienced and don't have a clue when you say "Sam & Max, those freelancing police-type guys."

I also think it was a lot easier to motivate people to create a 2D game when they were totally hip and cool with all the developers.
“We’re so not doing text anymore, now we have the chance to use sprites on our super limited palettes!” Nowadays we’re given so many privileges that just can’t be taken advantage of because we are just not used to the challenge required, not to mention that it’s harder to motivate yourself let alone an online team to work with old technology.

I have to agree that there is no better motivation than money though.




I have an urge to draw me some Samurai and Maxicus, freedom protectors now! I'll settle with the freelance police though. Maybe anyways
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Old 10/24/2006, 05:58 pm   #63
Inso
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I'm still not certain why everyone is only talking about fan games. Wouldn't it be nice, more creative and in fact more legally sound to make an original adventure?

I mean there's this company called Telltale and they seem to be doing a fine job of making Sam and Max games so far but it's taken them a lot of time and the blessing and guidance of Steve Purcell to do it. It's in good hands!

We all love Sam and Max, but is that the extent of our imaginations?
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Old 10/24/2006, 08:09 pm   #64
mikdog
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You will be super-stoked to know I have taken your original premise and created awesome box art for it.

Programmers and script-writers! Stop working on the Sam & Max fangame! We're doing a new one now. It's called; "ALIENS". Read a couple of posts back for an idea of the premise of the whole game.

Okay, 1, 2, 3, LET'S DO IT! C'mon, you, do the story, you, do the music, you, do the marketing, you, do the producing, and you do the sprites. You, do the...no, YOU! YES, YOU! Do the programming.

Right then. I got a REEEEAL good feeling 'bout this!

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Old 10/25/2006, 02:00 pm   #65
mikdog
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Guys...

I think I just had a brainwave.

You know what I wouldn't mind doing?

A DAY OF THE TENTACLE fangame.

Dudes from FLINTLOCKED - you in? Remember how we started FLINTLOCKED and lo and behold we were blessed with a most amazing Sam & Max game, with 5 MORE EPISODES TO GO?!

Well, hear me now - I will work on a fangame, if it is DOTT. We'll make a very short PILOT game - 3 rooms, 1 character, text-speech, with one puzzle - THAT'S IT. If it works, we'll go further.

I'll be happy to do the art. I know guys who will do music. If someone can come up with like, a 3 page script, VERY SIMPLE, with one puzzle and 3 rooms, BASIC SPEECH BRANCHES, and someone will agree to program it in SLUDGE or AGS or FLASH, I'm game.
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