The Walking Dead Law and Order Legacies Jurassic Park Back to the future: The Game Puzzle Agent Sam & Max Tales of Monkey Island Wallace & Gromit's Grand Adventures More Telltale Games
Forgot your password?
No worries, we can help!

The Walking Dead

Go Back   Telltale Games Forums > The Classics > Strong Bad's Cool Game for Attractive People > Strong Bad General Discussion

Strong Bad General Discussion Be cool and attractive. Chat about Strong Bad here.

Reply
 
Thread Tools Search this Thread
Old 10/15/2008, 02:08 am   #1
Noceur
Junior Member
 
Join Date: Oct 2008
Posts: 6
Question A technical question about the character outlines/contours.

This is a rather geeky question, but I work with 3D graphics and so it's been nagging at me:

Are the character contours made by duplicating the character geometry, sizing it up slightly (along the normals) and flipping the normals of the contour geometry (and changing the material for the contour geometry, naturally)? It sort of looks that way on some characters, like Strong Sad's chin; where the contour geometry for his head would (if my theory is indeed correct) intersect with the geometry of his ample belly.
I would be very pleased if someone on the team could satiate my rampant curiosity.

Also, I have enjoyed the first two episodes very much, just as I have enjoyed Sam & Max. Please continue entertaining us, Miss Telltale Games.

EDIT: I suppose an outline rendered via a shader intersecting with geometry would give a similar appearance. How will I sleep at night, not knowing?!

Last edited by Noceur; 10/15/2008 at 02:18 am. Reason: New crap has come to light.
Noceur is offline   Reply With Quote
Old 10/15/2008, 04:45 pm   #2
Thnikkaman
Yeah, Shut up Kid!
 
Thnikkaman's Avatar
 
Join Date: Jul 2008
Posts: 72
Default

* Head a splodes*
__________________
My Sig Is the only Only one who can have some.
"Yeah, Shut up, Kid!"
Thnikkaman is offline   Reply With Quote
Old 10/15/2008, 11:12 pm   #3
GaryCXJk
Custom User Title User
 
GaryCXJk's Avatar
 
Join Date: Aug 2008
Location: Zaandam, the Netherlands
Posts: 2,147
Default

I think it's less extensive to just flip the geometry than to add outlines using shaders. And I believe the King of Town's beard was a sort of indication they used the former.
GaryCXJk is offline   Reply With Quote
Old 10/18/2008, 06:07 am   #4
Teeth
Meh.
 
Teeth's Avatar
 
Join Date: Mar 2008
Location: England
Posts: 496
Default

I think that's how the outlines are done - that's how I'd do them
__________________
^ Thanks for reading that.
Teeth is offline   Reply With Quote
Old 10/18/2008, 06:51 am   #5
the_napoleon
Some of my buses.
 
the_napoleon's Avatar
 
Join Date: Aug 2008
Location: Brisco County, Californee
Posts: 262
Default

Quote:
Originally Posted by Noceur View Post
This is a rather geeky question,
You are in the right place then.
__________________
New signature:
"No signature yet. Oh wait"
Oh wait
Days with the same crappy sig (updated almost daily!) I honestly don't know anymore, I regret doing a daily update of my signature every day, I cannot take it anymore.
the_napoleon is offline   Reply With Quote
Old 10/19/2008, 11:08 am   #6
Noceur
Junior Member
 
Join Date: Oct 2008
Posts: 6
Default

Quote:
Originally Posted by the_napoleon View Post
You are in the right place then.


It's probably less heavy on the graphics card to use flipped geometry than using shaders, as mentioned. Also less reworking needed on the engine.
Noceur is offline   Reply With Quote
Reply

Bookmarks

Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
TTTH Character Question anonima Telltale Texas Hold'em Discussions 7 04/09/2011 10:33 am
Create a H*R character! Strong Awesome Strong Bad General Discussion 5 05/27/2008 08:57 pm
Way too easy for fans of the genre anonima Sam & Max Series Discussion 94 12/14/2006 08:46 am


All times are GMT -8. The time now is 01:10 pm.


Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Telltale Games - © 2013 Telltale, Incorporated. All rights reserved.
Home  |   Store  |   Blogs  |   Forums  |   Product Support  |   Corporate Info  |   Press Releases  |   Jobs  |   Terms of Use  |   Privacy Policy