Quote:
Originally Posted by KatieHal
I just don't really understand how anyone can say Jane's Kickstarter was too ambiguous in comparison to the DFA one. She had three potential game ideas up, with concept art even, whereas DFA just had "we want to make an old-school adventure game" and that's all.
|
That's not really accurate, though. Double Fine's kickstarter campaign was very explicit about what the money was going towards, a traditional, Lucasarts-style point and click graphic adventure from the creators of Monkey Island and Day of the Tentacle (among many others) in the same vein as those games. That was explicitly stated as the final end product. They also stated up front that a significant portion of the money would be funding a documentary film of the game-making progress, to be released alongside the game. I also think the significance of the fact that Tim Schafer and Ron Gilbert have been an active part of the contemporary gaming industry, with numerous highly regarded current successes under their belts, cannot be understated.
At the very least, one must concede that Jane's initial kickstarter campaign statements had some real wording issues, with at least enough ambiguity to make it unclear whether or not the campaign was a direct violation of Kickstarter terms of service (i.e. funding the foundation of a company as opposed to an individual project.) With Double Fine's project, the company was already well-established, so such confusion was impossible.