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Old 01/11/2012, 10:23 am   #41
wilco64256
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Quote:
Originally Posted by caeska View Post
So after replaying this game, I took special note of a couple of huge flaws, something which confuses the hell out of me. I thought I'd mention it.

1: In the very first scene, when you're out in an EVA-suit exposed to the space but in an open section of the space station, you can die by walking of the edge and floating into the vast nothingness of space.
However, surely if you did that, the crew on the space station would notice the crew member floating away from the station and send a ship to retrieve him. So how come nobody does? Why does Wilco keep floating away to his death? People go EV all the time, and also there should be a communicator inside the EVA-suit so he could comm the station, so there's absolutely no reason he shouldn't be rescued.

2: Secondly, when you're on Vohaul's space station towards the end of the game, when you're at the restrooms, there are two doors leading into separate toilet facilities; one for bipedals and one for quadripedals/tentacle-species/slugs etc. Obviously you enter the facilities meant for bipedals, but when you later are once again standing outside those two doors, you might want to peruse the toilet with facilities for other species. However if you do click on the other door, while you can clearly see Wilco entering the other door this time to, he ends up in the exact same room he was in before; namely the toilet for bipedals.
How can this be? Clearly 2 separate doors would lead into 2 different rooms, not the same one!

So instead of having a sense of accomplishment from beating the game, I'm left with a sense of utmost confusion. What were Infamous Adventures thinking when they designed this game with such blatant logic flaws?
1. Nobody likes him anyway.

2. There's not really any difference, they both go to the same room they just don't allow two-leggers and 3+ leggers to use the same door.
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Old 01/17/2012, 05:30 pm   #42
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vohaul probably would careless if aliens wanted their own bathroom.
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Old 01/22/2012, 03:39 pm   #43
BagginsKQ
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You are thinking too hard...

Deaths in space quest are mainly for the humor factor. The first death falling off the station is a classic death from the original game.

The the original SQ2 clearly had two doors going to the same room, it was part of the joke!

Last edited by BagginsKQ; 01/22/2012 at 03:41 pm.
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