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I would have rather had someone like that Chris Warren of Himalaya/AGDI (Mage's Initiation) helm new KQ game projects. The AGDI games were, hands down, the best of the non-official KQ games. Just give them a decent budget to create a new engine or whatever else is needed, and I am sure we would get an epic new adventure worthy of the KQ name.
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Personally, while I find the fan games fun... I do not like the directions they chose to take the game... both AGDI's and TSL's... Way too much "black cloak society", and trying to tie all the series together under single prophecies. Both fan series very common similiarities in certain themes.
I'm also not particularly taken by the character closeup artwork the AGDI stuff, they seemed kinda amatuerish (this is not a knock, it just doesn't stand up to the quality of the original sierra games), they look kinda distorted.
I prefer the original stories, and AGDI takes way too many liberties with KQ2's story, and even KQ3. Technically there series are not 'remakes' but more of a retelling of the series. IF KQ1 SCI was more of a 'rebooted' story, they follow more of the path of the KQ1 "rebooted" story, rather the main series following the path of the original KQ1 (KQ2, and KQ3's Daventry set pieces are based on the Daventry in KQ1 AGI, for example, even KQ4 is roughly follows the KQ1-3 route, particularly comparing the fact it was based originally on the AGI graphics, before being boosted to SCI artwork).
I'm much rather see a KQ2 remake that is more of a 1.5:1 remake. Improved narration, and expanded plot here and there, but sticks more to the original, like KQ1SCI to KQ1AGI, but just a few changes here or there plot wise.
AGDI also created a catch-22 for themselves. They have said if they were to make a new game, they won't be using their universe. That means people dying to know how the Father saga ends, won't ever find out. At the same token I wouldn't want their continuity 'replacing' the original canon. I want any new professional game in the series to follow the original continuity. That doesn't mean convoluted story telling and linking every villain together, but a consistency in certain themes, and more stand-alone stories, in a new land or lands to explore.