When I first read about all the speculations about how the game would be (controls, graphics, episodical approach) I was pretty sure it could not capture the spirit of Monkey Island games and would be a huge dissapointment but fortunately Tales Of Monkey Island looks like a pretty good start for the first of hopefully many seasons.
However, as the nitpicking German I am, I still have some points I did not like about the game :
1. Textures
While the graphics itself is pretty nice I find that some of the used textures really lack some detail and color. This goes especially for floor textures but also for some walls and generally larger objects.
2. Dialogues
Like many IŽd find it more appealing if Guybrush actually says what I click. It happens far too frequently that no matter what you choose he will say the same sentence.
3. Inventory
I think you should be able to combine objects more easily (like select object A and click object B). Same goes for examining objects. Also the Escape-Key should not open the game menu, this happened far too often yesterday
4. Controls
I still dislike the controls even though they are certainly better than the crap used in Grim Fandango or MI4. I still think there is room for improvement though and some (most likely) stupid idea came to my mind yesterday.
Why cant you add objects to the scene which only serve the purpose of letting Guybrush walk to that object. Kind of like visible waypoints (it should be optional to turn them on and they would not need to be more than lets say a large-enough-to-click red dot) guiding the player through the different scenes. This way it should be easily possible to allow point and click like control. The current controls are playable but it just feels a lot less enjoyable compared to real point & click adventure games.
Aside from that, great game. Now gimme that next episode!