Pros:
-I was laughing a lot. In fact I found the humour in Hit the Road to be kind of gentle in comparison... I don't mean less funny, just sort of a different type of humour. I didn't really laugh out loud with HtR, but I did here.
-For such a short game, SO MUCH STUFF. I was overjoyed being able to click almost everything in the office, although I wish we could have seen the 'back' of the office too (you can see it while Sam/Max are talking sometimes)
-The graphics are fairly amazing. Nothing is blurred, backgroundy stuff; you can read all the text on everything (like the post-it on the calender). Even parts which aren't really seen are that detailed, like the office back.
-References back to HtR. Especially liked the comment about the old car.. I was wondering about it ;D This just made it seem like Telltale were way more involved than LucasArts would have been perhaps. Like a fan game, but, you know, actually good (fan games almost never are, eh!)
-Logic/smart-assery in item combos is rewarded with different lines instead of the standard not-doing-that lines.
-Inventive! I loved the whole psychoanalyis dream part. It was neat. As was the hypnosis dream part.
-Others seem to hate it, but Sam's voice was cool; he was the only break in the high-pitched irritation of Max and the Soda Poppers too. It sounded fairly HtR-ish to me, but I might be an idiot.
Cons:
-I was this close to trying to strangle Max. I feel more instances where Sam says something alone are needed, but that might be because I find Max's voice irritating.
-No seperate look and use buttons, although you could right-click inventory objects to look at them. The inventory would then close just to annoy me. Ack.
-Sometimes if you use an item, then right-click to skip dialogue lines, your cursor will get stuck as that item until you use a different one or go to another place.
-Fairly slow plot, as plots go. Most puzzles were straight-forward too, except one or two I got stuck on. They did turn out to be logical enough, I just wasn't getting them.
-I know this was kind of what I expected, but even for a short episodic game, it felt... SHORT. Maybe due to not much happening in the plot?
-I feel a little animation of Sam TRYING to hit the Soda Poppers wouldn't have gone amiss. Because the first time I saw them run away, I was like "what the hecks just happened?" maybe I'm just dumb. :x I - I mean - if I were Sam I would have hit them while they were doing the run-away pose just before they leave. Y'know.
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I wrote lots. :'( I wrote lots cause I CARE. I seem negative but... for the amount of time the game took (2 and a half hours, for me), awesome overall. Awesome. We heart you Telltale :'D
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