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That is a very good suggestion actually, cappuchok.
I was thinking more in the direction of having a close-source native port (on the same CD) or a cooperation with the ScummVM team. Wasn't thinking of such a bold idea as opening the source, but that actually is a great idea. Of course TellTales would have to be (for their own interest depending on how open they are willing to go) careful of what kind of license they would choose or create.
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Even a closed-source cooperation with ScummVM would result in an open-source portable engine, even though the actual original engine on which this FOSS engine would be based would not be available to the public. On one level, I can see how this solution would be prefferable when it comes to non-disclosure agreements and stuff like that (since the ScummVM team is a more clearly defined entity than the entire community).
But if TellTale wants to go full-out and opensource the original engine I'm all for it. :x Just BE CAREFUL when you select a license - or even better devise a useful license on your own, based off of one of the
opensource.org Approved Licenses.
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Just a hint, if you even think of making the games available for more platforms: avoid MS Windows-only libraries like DirectX.
OpenGL and OpenAL and SDL are just as powerful, and they can be used on many many platforms (including some very exotic ones).
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I hearily agree. OpenGL / OpenAL / SDL is definitely the way to go if porting to other operating systems. Proprietary technology tends to never live beyond the lifespan of the product that promotes it, while these mentioned open standards will continue to live on even on the next generations of operating systems.
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So. please, TellTale, don't tell us that we (Mac, Linux, ... users) don't cover enough market potential to be worth the hassle. As you see, we *are* worth it ...come on, at least 3 Linux users and 1 Mac user out of 100 ...and trying to be as helpful as we can.
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I bet that whatever market potential there is for the Linux and Mac ports (and PocketPC, and Palm, and whatever) the community (proudly headed by ScummVM) will do each of us our best, in order to *make* it worth it for TellTale. If we can show them that we *really care* about their games (making ports, getting the word out to our non-adventuring friends, creating good publicity etc, in short devoting our time to promoting and helping TellTale) then we can hope that they in turn will respect us as good and loyal customers and give something back to the community all in good time. It's the way it *should* work, and just because the major players (EA, Infogrames (*puke*) and the rest) won't play nice with their loyal fans, doesn't mean an independent developer can't.
I can of course only speak for myself: I am not a programmer, so I wouldn't be able to help with porting. But I am an active user of both Windows, Linux, Mac and Amiga (yes, you better believe it!). I tend to buy multiplatform discs (such as the Starcraft PC/Mac hybrid) if available, so as to be able to run it on several of my systems. For example, I prefer to bring my Mac when needing to connect to an unfirewalled or otherwise unsecured network, and of course I like to take some games with me on the road. ScummVM thankfully lets me play all my old LucasArts classics whereever I go and whatever computer I happen to use at the time, so portability of the engine, to me, is one of the key selling points of any game, as is the ability to make a backup (to disc or image clone) for day-to-day usage without requiring the use of proprietary software. If on the road, I refuse to be forced to carry original discs with me, and much prefer just taking an image of the game and storing on harddisk, thereby only having to use the original disc once (like any good and caring collector should!).
Another piece of advice to the TellTale guys:
Whatever you do, *don't sell out to a major publisher*. Sierra recently sold out to VUGames, and this August ('04) they were suddenly shut down without prior notice or any reasonable explanation - it's safe to assume several good-to-go games were cancelled as a result of this). Microsoft Games, while basically an umbrella label for several major independent studios, does everything possible to minimize the visibility of the actual developer's name and logotypes on the boxes, robbing caring fans of the possibility to choose games by their favourite developers. Infogrames are busy destroying the good reputation of Atari as they endeavour to gobble up every independent developer left in Europe. EA is doing much the same over in the US. As a result of all this, I as a fan of specific developers no longer know quite which games to buy to support, for example, Westwood Studios, without inadvertently (sp?) supporting EA, with whose business practices I happen to disagree strongly. Therefore I now avoid games from the major publishers alltogether, and if I do want to play them (which happens only rarely), I often wait and buy them through one of the independent budget labels who care enough for the games to put out a decent prepatched budget release instead of just reprinting some old discs that still require loads of patches.

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I'd say: TellTale - take notice.
I guess I went slightly off topic there, but it had to be said.
And yes, we need TellTale to give us some answers as to their intentions when it comes to multiplatform development, porting and community devotion. :-/