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Member
Join Date: Jun 2009
Posts: 77
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Hi guys,
I can't tell you how many times I've tried to write this review. Every time, I've begun typing away, only to find myself pausing, and then closing down the browser window.
I apologize for keeping you guys waiting for this review for so long...it wasn't my intention to draw it out this far, but the last episode left me with a variety of mixed emotions, and I'm still not sure that I can honestly say exactly how I feel about it.
However, with the weekend announcement of the LeChucks Revenge Special Edition, the announcement for the DVD Release of Tales Season 1, and the announcement for the next Sam and Max Season, now seems like the perfect time to finish this series of reviews.
Without further ado:
Ranking
As usual, here is my ranking of the original games in the series:
Escape from Monkey Island
The Secret of Monkey Island
The Curse of Monkey Island
Monkey Island 2: LeChucks' Revenge
As in my last entry, I"ll refrain from giving my ranking for this latest episode until the end of the review. My ranking for the episodes leading up to the Trial and Execution of Guybrush Threepwood are:
Escape from Monkey Island
Tales of Monkey Island - Launch of the Screaming Narwhal
Tales of Monkey Island - The Siege of Spinner Cay
The Secret of Monkey Island
Tales of Monkey Island - Lair of the Leviathan
The Curse of Monkey Island
Tales of Monkey Island - The Trial and Execution of Guybrush Threepwood
Monkey Island 2: LeChuck's Revenge
Story
Rise of the Pirate God opens on possibly the grimmest note of any Monkey Island Game in History - with Guybrush quite literally dead. (Well - mostly dead - he still clings to a shred of life, which may come in handy later.) After extricating himself from his own grave, he bargains with a strangely familiar ferryman to be taken to The Crossroads - where his ultimate fate will be decided.
Once Guybrush figures out a way to pay the ferryman, he goes on a short journey through the underworld to be dropped off at the Crossroads - where he meets Galeb, a strange old man who wants to sell him a spirit photo.
Due to lack of funds, Guybrush is unable to purchase the photo initially, but he is still able to glean some information from Galeb after some mind-bending conversation.
It is revealed that there are three areas of the Crossroads which contain trials that will help determine the Pirate Spirits ultimate fate - Trials related to Swordplay, Thievery, and er...Treasure-Hunt-er-y.
Guybrush also learns that only one person in history has ever escaped The Crossroads - The Ghost Pirate LeChuck - and that his secret may still be tucked away somewhere within.
After a series of minor puzzles, the spell (and the components needed to create it) are collected. With a little help of the spirit of Morgan, Guybrush is able to open a portal from the Crossroads back into the mortal realm, and confront LeChuck, who holds Elaine captive on his Ship of Doom.
Unfortunately, things don't go as planned. LeChuck plugs La Esponja Grande into the portal of the Crossroads, and transforms himself into the Pirate God - he also reveals that Guybrush has been dancing to his tune the entire time, and that the Cursed Cutlass of Kaflu that was designed to kill him will now be used as LeChucks implement to dispatch the Voodoo Lady, whom LeChuck views as the grand puppetmaster of both of their lives. He has corrupted it's voodoo essence to destroy any mortal hand that touches it.
Hearing these words, Elaine turns to LeChuck and beseeches him to make her his undead bride. Using the power of Le Esponge Grande (and sucking power straight from the Crossroads), LeChuck converts Elaine into his willing bride, and challenges Guybrush...throwing the Cutlass of Kaflu into the mainmast of his ship.
Too late does Guybrush realize that his noncorporeal form can't grasp the sword...as LeChuck taunts him, Elaine shoots Guybrush with a stream of voodoo root beer, dissolving him...and transporting him back to the Crossroads and Morgan.
After a brutal pep talk, Morgan convinces Guybrush to fight on...and with a flash of inspiration, (and a little nudge given remotely by the Voodoo Lady) Guybrush conceives of a plot to locate the Voodoo Ladies Locket and re-possess his dead body, ressurecting himself in Zombie Form.
Using conveniently placed rips in the Crossroads, Guybrush must go through another series of puzzles which take place at familiar locations, to both possess (and bind) his spirit to his now undead body.
When he finally gets himself stuffed back into his corpse, he confronts LeChuck and Elaine once again. However, the Cursed Cutlass of Kaflu burns his hand at the touch...
Taunting him a second time, Elaine pulls the sword from the mainmast and prepares to cut Guybrush down with it, but the timely arrival of Van Winslow with a flotilla and Vacaylian Reinforcements buys him some time.
Realizing that LeChuck is too powerful with the Sponge still drawing Voodoo Energy from the Crossroads, Guybrush intuits that he must shrink the previously embiggened La Esponja Grande.
Mocking him for his tenacity, LeChuck once again shoves him through the portal back into the Crossroads.
Galeb proves useful in concocting an anti-embiggening spell, and Guybrush sets off to collect the ingredients that will be necessary to put the Sponge on a diet.
Once the necessary reagants are collected and the Sponge is shrunken, Elaine reverts to her former self and Guybrush can confront LeChuck on his own ship.
Elaine reveals her suspicions of the Voodoo Lady, and how she has been trying to show Guybrush all this time that she's been manipulating him for years. Van Winslow and the Vacaylians attack, and LeChuck freezes them in place with his awesome voodoo might.
Finally annoyed enough to engage Guybrush directly, LeChuck knocks him around a bit, not noticing that Elaine is sneaking up behind him with the Cursed Cutlass of Kaflu. While offering his misogynystic view of what marriage to Elaine would be like, Elaine moves in for the kill, and stabs LeChuck from behind, the sword plunging through his heart.
And that just pisses him off.
Guybrush is thrown (AGAIN!) through the portal back into the Crossroads.
LeChuck reveals to Elaine that he has drawn enough Voodoo Energy into himself to make him nigh-invulnerable. At this point, he can simply step through the rip into the crossroads and draw in as much energy as he desires.
While taunting Elaine, LeChuck prepares to do just that...leaping onto the edge of the portal...only to be stabbed by Morgan on the other side. Morgan quickly tells Guybrush that LeChuck can be destroyed, but he must be taken on in both the physical and the spiritual realm at the same time.
LeChuck strikes Morgan aside, picking up Guybrush and tossing him back through the portal (AGAIN) into the mortal realm.
Thus begins the Battle Royale, with Guybrush and Elaine having to simultaneously take on LeChuck on board his ship. Guybrush takes one hell of a beating, with LeChuck taking out his years of frustration on Guybrushes weary undead body.
Through a series of timed puzzles onboard the ship, Guybrush is shot from a cannon back through the portal (yet again) to arrive in the Crossroads.
As LeChuck persues Guybrush, he is positioned ideally to be attacked on both sides...Morgan stabs LeChuck, and tells Guybrush that he needs to be trapped.
Knowing that his shred of life can destroy the rips between the spirit and mortal realms, Guybrush sacrifices his shred of life to close the portal directly on LeChuck, who is held in place. Trapped by the portal, he is attacked in the spirit realm by Morgan, and in the mortal realm by Elaine. Shrieking in agony, Lechuck seems to be destroyed in a flash of blinding light.
When Guybrush awakens, he is utterly alone, at the center of the Crossroads. After a moments thought, it occurs to him that his wedding ring embodies everything that is needed to open the pathway out of the Crossroads. Placing it in the center, Guybrush is magically reconstituted and whole, reunited with his wife and friends on the Screaming Narwhal.
Roll Credits.
MEANWHILE -
Morgan approaches the Voodoo Lady, complete with a jar of voodoo essence and skull that moans suspiciously like LeChuck. After a bit of back-and-forth, it becomes clear that Morgan won her way free of the Crossroads with the help of the Voodoo Lady, whose plots apparently continue to wheel in the Monkey Universe. Can it be long at all before Guybrush once more has to face his fate?
Script
The script satisifes all the needs of the plot, in that it wraps up things and sets them up for the next installment in the Monkey Island Series.
In goes a step further in delivering on the menace of LeChuck...who finally takes his bloody vengeance on poor Guybrushes body.
However - this script left me feeling awfully flat. Many of the plot points that were resolved in this episode had been telegraphed ahead of time, which lessened their impact.
More problematic was the nature of the puzzles in this episode, which seemed to work directly against the narrative. More on that in a moment.
Dialogue
LeChucks incessant taunting on board the ship was beautiful - it made the battle feel personal - and LeChuck fully intended to take his bloody due from Guybrush for all the pain and suffering that he and the voodoo lady have caused him throughout the years.
Puzzles
Puzzles are probably my greatest disappointment about this episode, and the series as a whole.
A large part of the pay-off in these games (for me) is being able to complete puzzles to unlock additional content - usually in the form of new rooms, characters, and dialogue.
Make no mistake - the art design of the Crossroads is gorgeous...however, by the time we got done traipsing through portal after portal, location after location, to find item after item, I WAS SICK OF THE DAMNED CROSSROADS.
That in itself isn't enough to bring the puzzle elements down - until you consider two other irritants.
The first is the nature of a number of these puzzles - many of them are timed, or require a solution within a certain number of actions. Failure forces you to repeat the scenario again. This is a BIG adventure game no-no, particularly if used more than once.
Secondly, I encountered a bug in the game that had me tearing my hair out for over an hour, during one of these scenarios.
On board LeChucks ship (during the unholy beating he gives you), I was unable to use my hook on the mainsail. It was one of the first things I tried, reasoning that this is standard thing to do in pirate fiction. The game didn't crash or anything...it simply didn't perform the action. After trying multiple times, I reasoning that I must have to do something else.
I spent the next hour performing every other action necessary to move on with the story, only to finally have my rage stoked to the burning point at having to rewatch the sequences over and over again - and resorted to reading the walkthrough.
Lo and Behold - I had done the right thing - the game simply didn't respond. I alt-tabbed back into the game, tried it again - still no go.
Finally, I saved my game, exited out, came back in, loaded my saved game, and attempted the action again - this time it took.
I was NEVER able to replicate this failure...as near as I can tell, it was a one-time bug - but it certainly soured a good deal of this episode for me. Too much of this episode felt like repetition and punishment.
As a side note - personally, it also took the wind out of my sails to find out that after spending nearly an entire episode trying to get La Esponje Grande to grow, that I had to spend a large part of another episode to get it to shrink.
The players actions in the series are also undermined if another character "knew it all along" - as Elaine claims at the end of the episode.
Does Elaine always have a plan? Yes, she does. But her plan doesn't usually involve making the player feel like his actions have been a complete waste of time. In this case, she makes Guybrush look rather...foolish.
Art Direction
Nothing to complain about artwise - I just wish I wasn't seeing so much of it so often, over and over.
Characters
LeChuck: Can't say enough about the welcome return of Earl Boen. He still nails the character, and really makes the menace come through.
Morgan: Morgan continued to be her adorable self, and even gains a bit of a dark edge at the end of the series. This proves to be interesting when she shows up in Season 2.
The Voodoo Lady: Well...they've definitely thrown her motives into doubt, and it might be an interesting twist - but I'm not sure that I like the idea of "Voodoo Lady as villain." Call me sitting on the fence on this change - though the idea of LeChuck and Guybrush being eternally bound in a cycle of fate is interesting.
Elaine: Aside from being scripted as maybe a bit *too* smart for her own good, I have no complaints.
Music
No complaints about the music - I quite enjoyed the reprise of the LeChuck theme, but that's about all that stuck out for me. The music of this series has actually been a little underwhelming for me overall, simply because there weren't any major themes that really stuck with me (with the exception of DeSinges.) It's possible I've also been spoiled by having orchestral scores in the past as well - hopefully that will be possible if further seasons aren't produced on the Wii.
Voices
Can't give enough kudos to Earl Boen and Dominic, who got to especially stretch his vocal talents in the fight scene. Its really something to be able to FEEL the pain the character is in through nothing more than a vocal performance.
Technical
I encountered two bugs while playing this episode...the first being the aforementioned hook/mainsail problem, and the second involving getting the locket using bubbles from the clam. Fortunately, I tilted to the clam bug early, and was able to exit and restart and proceed. The second bug had me going for over an hour.
Judgement
God, this is a tough one. One of the struggles that I've had while writing this review has been that it almost can't stand as a review of the episode alone - it almost has to be a review for the entire series.
I feel that some of the story quibbles that I have are a case of Monday Morning Quarterbacking...but I can't help but feel that things wrapped up a bit too neatly, and too predictably.
Honestly, I was expecting a bit of a twist, and a little bit more impact at the end.
Someone else mentioned somewhere...wouldn't it have been interesting if the game simply ended at the Crossroads, with Guybrush all alone, and the camera slowly pulling back....?
Sure, it might enrage the audience with shock for the first few moments...but what a gutsy ending that would've made, and what an interesting starting point for the next season!
That said, even my story complaints are relatively minor.
The same can unfortunately not be said for the puzzles - the puzzles in this episode were repetitive enough that I found myself actually wishing for the game to end. I wasn't having fun anymore - I felt that the puzzles in this episode were actively punishing me, just as LeChuck was punishing Guybrush.
That's not to say they were hard...90% of the time I knew exactly what I had to do...but it was way too damned tedious to do it.
I'm afraid for me, Rise of the Pirate God stands only above the first episode - Launch of the Screaming Narwhal.
As for the series as a whole? Well...I can't say that I'm sorry to have played the season, and I think there were individual episodes that were pure brilliance. However, the series as a whole was awfully uneven, and most of the reason for that had to do with poor puzzle design and/or integration of the puzzles with the story.
This reminds me mostly of the first season of Sam & Max, so I'm hopeful that some of these issues will be smoothed over by the time of Season 2.
What Worked Best
Definitely LeChuck opening up the can of Whoop Ass. It's nice to see him as a credible villain again.
What was Missed
Much as I hate to say it, for me, in this episode - it was "the fun."
Advice to Telltale
The best advice I can give Telltale at this point is to trust your instincts. So far, you've done *mostly* right, but I think there's some definite room for improvement, particularly with puzzle design and implementation.
Quality control is also a bit of an issue - it might be wise to take a bit longer to design and bug-test each episode.
Conclusion
Sadly, for me, I'm afraid Season 1 was a mixed bag. That's part of why it's been so difficult for me to write this last review. I'm not sorry at all that we got more Monkey Island, and I do feel that if this were to be the last "game" in the series, that it definitely leaves it in a better place than Escape from Monkey Island did.
Unfortunately, I do think that they can do better - and I'm hoping they rise to the challenge in Season 2. Thanks for bringing it back though, guys. I hope this last bit of criticism isn't taken too harshly...I have a feeling I'm being harder on it than others were.
Ranking 2 (as indivdual episodes):
Escape from Monkey Island
Tales of Monkey Island - Launch of the Screaming Narwhal
Tales of Monkey Island - Rise of the Pirate God
Tales of Monkey Island - The Siege of Spinner Cay
The Secret of Monkey Island
Tales of Monkey Island - Lair of the Leviathan
The Curse of Monkey Island
Tales of Monkey Island - The Trial and Execution of Guybrush Threepwood
Monkey Island 2: LeChuck's Revenge
Ranking 3 (with all episodes treated as a single game)
Escape from Monkey Island
Tales of Monkey Island - Season 1
The Secret of Monkey Island
The Curse of Monkey Island
Monkey Island 2: LeChuck's Revenge
Last edited by sladerlmc77; 03/13/2010 at 05:36 pm.
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