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Tales of Monkey Island General Discussion Talk about Guybrush's adventures in here!

View Poll Results: Whats your take on ending message of The Secret of Monkey Island: Special Edition?
It means Monkey Island 2: will be remade like MI1: SE 81 57.45%
It just means the series is back for more upcoming games. But no more remakes like MI1 7 4.96%
It means both! Series is back and the whole series will be remade! YAY! 27 19.15%
It's just a small promo for Tales of Monkey Island. No guarantees of a sequel coming. 26 18.44%
Voters: 141. You may not vote on this poll

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Old 07/18/2009, 04:15 pm   #61
TookiGuy
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^ Well, that's just a case of differing opinions. I played CMI way back in 2001. And I played MI2 in 2007, and to be honest, I thought it was beautiful.
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Old 07/18/2009, 05:37 pm   #62
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What? You really couldn't understand what was happening in the story because of the graphics? Really?
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Old 07/18/2009, 08:02 pm   #63
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Or buy the special edition and just press the button to change the graphics.

It annoys me when fans whine about something they are apparently a fan of.
The button takes me to the VGA version, and im eternally bonded with the EGA one.

And im not whining about this realesed SE, i think SEs are nice things to do ONCE in a while.
But a full wave of SE, while new games could be done with the same money and human effort, thats what i dont like.

You see, you mention earlier the VGA version as "the old favorite" and probably its the version most of the fans know and love, but its not exactly the original (only technically speaking). But anyway its has somehow "replaced" the EGA one, cause everytime Monkey Island is mentioned somewhere, a VGA picture comes along to ilustrate the whole thing.
My fear is that in a few years this SEs are gonna replace the old ones, and everytime someone mentions Monkey Island, instead of the Purcellian young hero, this new goofy Guybrush will appear to represent it.
And that, somehow, its wrong to me.
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Old 07/18/2009, 08:11 pm   #64
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My question is.....WHO CARES? The old EGA and VGA games have had their day in the sun. A particularly long one. Who cares if a new generation would rather look at the SE graphics? Who REALLY cares? You've got the old one and can play it all you like, but face it. Nobody is going to play the old ones anymore. So who cares? They've certainly had enough time in the limelight to say that they can officially retire. And as long as we've got classic mode toggles, then who cares? I don't understand the resistance to move forward. It's not like we're forgetting what made the originals special....the people who created SMI:SE clearly see that.

And I don't really trust LA to release new adventure games at this point.....I don't believe there's a single soul that works there currently who has any experience in the field at all. Thus, I'd rather they keep making special editions until they do.
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Old 07/18/2009, 08:14 pm   #65
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My gut feeling is that they'll hire experienced people to work for them again if the SEs do well. It'd be funny to see Ron there again.
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Old 07/18/2009, 08:18 pm   #66
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I doubt any of the older devs would go back there. Most of them have their own companies now don't they? Does Ron Gilbert own Hothead Games?
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Old 07/18/2009, 08:23 pm   #67
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I doubt any of the older devs would go back there. Most of them have their own companies now don't they? Does Ron Gilbert own Hothead Games?
I'd be surprised if old employees returned, but there are surely non-famous names they could hire.

I don't know about Ron but I think he only works for Hothead. Don't hold me to that though.
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Old 07/18/2009, 08:35 pm   #68
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And I don't really trust LA to release new adventure games at this point.....I don't believe there's a single soul that works there currently who has any experience in the field at all. Thus, I'd rather they keep making special editions until they do.
That sums up my feelings, they've been sucking the scaly Star Wars shlong for too long to be trusted just yet.
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Old 07/19/2009, 05:20 am   #69
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I'm absolutely sure there will be a MI2 SE. Mainly because I guess MI1 SE will be a considerable success, financial-wise. Take a look at the credits - most of the drawings were done in asian countries so I think the cost of that was very manageable. The whole audio thing, voices as well as music, is probably a bit more expensive. Still, I wouldn't even be surprised if they were already in the profit zone.

Also, I think it won't be too long until they release MI2 SE. I'd be surprised if it wasn't already being worked on. Plus, MI1SE was released shortly after they announced it, too.. so my guess is they'll release it in 2-3 months. People are addicted and craving for more now, why let them lose interest in MI again when you could have their money in 2-3 month anyway? :P
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Old 07/19/2009, 06:59 am   #70
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Here's something I've been wondering about.

A lot of people have wanted LucasArts to go back to adventure games, and I understand that. However, a lot of their adventure staff either went with Double Fine or Telltale. Do they have enough credible employees with adventure game experience to bring back the genre, or would it be a pale imitation of their previous works?

Edit: Eh, sorry. It's already discussed above, but I didn't feel like reading the rest of the topic before posting.
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Old 07/19/2009, 07:18 am   #71
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I'm sick of people writing off LucasArts chances of making new adventure games simply because the people currently working for them have little or no experience (that you know of anyway). How are they going to get the experience you want them to have without being 'allowed' to try and make adventure games?

I wonder what the experience level of the developers at Lucasfilm Games was when it was founded, and the adventure games of the '80s or when it became LucasArts at the start of the 'golden era' of adventure games at the start of the 1990s. I mean, take Ron Gilbert. His first fully released game was Maniac Mansion, a game which I feel started the golden era so fondly remembered. So experience doesn't mean everything.
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Old 07/19/2009, 07:54 am   #72
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I agree.... who is to say they currently do not have the next "Ron Gilbert" in their employ...
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Old 07/19/2009, 11:47 am   #73
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I wasn't saying that it would be impossible. The thing is, with video games you only get so many chances to make a good product. The people may not have had experience working on adventure games when they started, but they proved their worth right away. But they weren't just well designed games, they had a nice, quirky sense of humor, and I can't imagine playing an adventure game that has good puzzles but dry dialog and setting. That, and I assumed that the people who worked on adventure games had played adventure games from other companies, but they've been out of vogue for awhile, and depending on the new people's gaming history, they might not know what makes an adventure game good.
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Old 07/19/2009, 11:59 am   #74
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Quote:
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But a full wave of SE, while new games could be done with the same money and human effort, thats what i dont like..
You really think its as easy to do completely new game where you basicly have to do everything from scratch... story, characters, locations, music etc etc? Compared to special edition where you "only" need to redo graphics, record voices and music and thats pretty much it.

It takes lot less effort to make these special editions than completely new games, and the the price tells it too. I want more of these special editions with low prices!
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Old 07/19/2009, 12:07 pm   #75
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and I can't imagine playing an adventure game that has good puzzles but dry dialog and setting.
I can. In fact, several are listed amongst my favorites.
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