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Originally Posted by lahmbi5678
Oh come on now, please don't compare TOMI with Crysis and other graphical Bloatware. TOMI is like a 2D-adventure, that is accidentally rendered in 3D at running time, and that is why people like it.
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Sorry, but ToMI is a 3D game rendered in 3D. Just because you're not flying around in tie fighters does not make it a 2D game.
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As I said, TOMI is running quite well on my hardware, with 1024*768 I feel no lags at all at lowest detail level. Switching between scenes sometimes takes a few seconds, but is still ok. The main problem for me ist the long time, it takes to start. And if I switch focus to another application, it takes quite as long as starting the game, until it is responsive again. My guess is, that TOMI is rendering a whole lot of surfaces etc at the beginning, which the intel chipset can't do in hardware, hence the long waiting time. It should be possible to prerender the stuff for lowest quality.
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This isn't a 4/64kB PC demo in some demo party compo, so I'm pretty sure the game doesn't do any pre-rendering on startup and/or task switch. On the other hand, I'm pretty sure it's loading textures from disk into video memory, and since your abysmal graphics chipset doesn't have *ANY* graphics memory but uses part of your main RAM for that you now probably have the textures in main RAM twice, plus all the other perks of 3D graphics without video memory.
I wouldn't be surprised if the game kept on loading textures onto your emulated video RAM because usually the allocated amount of memory is tiny enough so not all textures the game needs will fit into it.
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Oh man, I'm really uncool, I know.
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Abso-freaking-lutely.
np: Musicology - Unkown Future (B12 - B12 Records Archive Vol. 2 (Disc 2))