No, the lands look like
this (one for each color), also
Reflecting Pool also being in the environment doesn't help. There are also
filter lands for all 10 color pairs, and a mix of ally and enemy color
Tribal lands. By themselves things would probably be ok, but together they basically mean you can always play the best cards in every color without worrying about it. Actually, they enable a crazy 5 color control deck, and as I said, decks playing fewer colors to sideboard whatever they want because their mana could do it anyway. All the more reason to stick to drafting.
But in a couple months, the best sorts of things available in Standard will become only allied color
2010 duals,
Alara Tri-Lands, and one or two bad cards that make any color with a drawback, plus whatever's in the new set, but it sounds from Wizards R&D articles like they're trying hard to move away from the "drop it in, my lands can do that" state of things.
There are call backs to old cards in many sets, but color-shifted cards are most frequent in
Planar Chaos
Green Ball Lightning. |
Black Wrath of God. |
Black Whirling Dervish. |
green Concentrate |
Red Prodigal Sorcerer. |
Red Pestilence. |
Blue Serra Angel. That was fun for a while, but things have gone back more or less to colors being defined as themselves again, though a few of the changes in that set became changes for real in what effects belong in each color.
Also,
Best Lhurgoyf ever