Quote:
Originally Posted by Frogacuda
Sonic 3: Broader level design, more exploration, but still amazing flow.
Sonic & Knuckles: Sonic 3 outtakes. Underwhelming and the first time Sonic went downhill.
Sonic 2006: Had a TON of potential, solid gameplay mechanics, a good approach, but it was forced out WAY before it was ready with glaring technical flaws and a general lack of polish.
Sonic Unleashed: Boils the Sonic game down to a parody of itself. Mindless speed without any depth or flow. Feels more like F-Zero than Sonic. The Werehog parts are terrible.
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Gonna have to disagree with you on these games.
Sonic & Knuckles is, literally, a part of Sonic 3. If you combine the two, you have what Sonic Team meant Sonic 3 to be in its entirety. Unfortunately, they had to meet a specific deadline, so the lock-on technology was developed as a way of letting them get around that. If you root around the bear bones of the Sonic 3 game, you can find remnants of the levels that were eventually featured in Sonic & Knuckles.
As for the game itself... I'll admit that not all of the S&K levels were perfect, but there were some real crackers as well. The Flying Battery, Lava Reef, Sky Sanctuary and Death Egg zones were all, in my opinion, great levels, and the final Doomsday boss, with it's three stages, is a suitably epic finale. Things like that are why Sonic 3 & Knuckles is one of my favourite games.
Sonic 2006 was just plain awful. If people haven't played it, then I suggest you watch the
Let's Play video playthrough. You really do feel for those guys - it's just horrible. Terrible dialogue, rubbish controls, flawed game mechanics, poorly designed levels, shiver-inducing plot... there's almost no redeeming features about it whatsoever. No amount of extra development time could have saved it from being a disaster.
As for Sonic Unleashed... I'm not sure which version you played, but I'm guessing it was the PS360 version. If it was, you should give the WiiS2 one a try - it's definitely the better version, mostly because Dimps (who developed the DS Sonic Rush games you hold in such high regard) helped out with the game's design. Forgetting the God of War-rip-off Wolf-hog sections (which are also better ton the WiiS2 version), the Sonic levels harken back to an era when the character was all about speed, just running through a level without getting caught up in scenery or whacking into a wall due to awkward camera angles. Once you've run through a level once or twice and learned the general layout, it can be really relaxing just cruising through it again, drifting around corners and chaining together combos as you bounce off enemies and glide along rails.
If Sonic Team can stop developing extra characters and different gameplay systems and just focus on the day levels from SU, then I really do think that they can produce some cracking games. I think it's probably good thing that they're taking a break from proper Sonic titles for the time being through - it'll give them time to refine and get back to what made Sonic games really great. I hope.
You didn't mention the other Wii titles - Sonic and the Secret Rings & Sonic and the Black Knight. Have you tried those? If so, what did you think?