A lot of hyperbole here.
That having been said, the framerate isn't as high as I was anticipating, especially compared to my laptop. (I don't quite meet minimum specs, but downloaded the demo anyway. The framerate at 640x480 with all fancy graphic details turned off was a bit chuggy so I went with the WiiWare version. But the WiiWare version has a very similar frame rate.) I'm not sure if this is a porting issue (if the PC version was done first, and the WiiWare is a port), or something else. But looking at Call of Duty, Mario Galaxy, etc., I would figure the Wii can push TMI's graphics at a smoother frame-rate than that.
The audio is indeed severely compressed. Not to the point of unplayable. But it's definitely noticeable. Not at all TellTales's fault. This is a simple WiiWare file-size limit problem.
Loading times I noticed, but they weren't killing me.
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